Am I the only one who didn't do this? Seriously, whenever these scenes popped up, I either listened patiently, or, under certain circumstances, took a closer look at something interesting, like the mini-teleporter in Dr. Kliner's lab.How many of you passed the time during Half-Life 2's locked-room exposition scenes by smacking Eli, Alyx or random pieces of scenery/NPCs about the face with a crowbar, shooting mugs around the room or just bouncing up and down on top of a nearby surface like a gibbon?
That's a very flaw idea..Interestingly enough, a recent piece by Eskil Steenberg (creator of Love) compares players who blindly follow scripted events to creationists. "If something happens they think it is because of a decision taken by a designer rather than as an effect of the logic of the universe," Steenberg writes. It's up to us, as active players, to take back the power to impact game worlds in unusual ways. We have to struggle out of the straightjacket that we would be placed inside by certain designers. Let's be the Devil we know we can be.