Yeah, I know it's a bit silly to komplain about "realism" in games like Mortal Kombat, but the diskonnect between how much damage super moves look like they should kause and how much they do is something that's bugged me for a while.Errickfoxy said:I've often wondered that about the MK universe. I always had this suspicion that there's some property at work in Outworld that makes fighters able to take incredible punishment.. up to a point. I mean you can hit someone with the same X-Ray move more than once and the previously shattered skull or cracked ribs will be intact to shatter again. During a fight you can impale and dislocate and whatnot and the opponent will pop right back up to keep fighting until the match is over, at which point.. you can decapitate, disembowel, or mince your opponent as much as you want.
Is there any official canon explanation or is this just gameplay and story segregation?
Scorpion is doing his X-ray move, so the comic artist did the X-ray effects of having his skull show and stuff.bfgmetalhead said:why is his mask off in the first two panels, then seemingly back on in the last?
I am confused and afraid of the implications.
He's doing a parody of the "X-Ray Attacks" which - as the name implies - is an attack in the game that goes into super slow-mo and x-ray vision so that you can see all the internal damage that's being done.bfgmetalhead said:why is his mask off in the first two panels, then seemingly back on in the last?
I am confused and afraid of the implications.
It's because the entire point of an x-ray move seems to be to draw attention to the injuries the fighter is sustaining in a very precise medical sense; literally, an x-ray highlighting each individual injury as it occurs. This is different from "normal gameplay" in this or any other fighting game because the cartoonish physics of the world no longer seem to apply. When Hulk punches Chris, the implication is that Chris just unrealistically takes it, because the physics of the world are flexible and vague enough to allow for such a thing (ie, his skull doesn't shatter). If the game actually goes out of its way to show that his skull shatters, any further instances of his skull "re-shattering" become continuity issues, and it seriously draws into question just what the fuck is happening. It goes from "these people are cartoonishly resilient" to "these people very definitely possess the ability to heal from fatal injuries instantaneously like weird mutants".Ihateregistering1 said:I always found it sort of entertaining that people say "it's so unrealistic, (s)he would be dead/wouldn't be able to fight anymore after that X-ray!", but no one seems to mind when Chris Redfield gets punched in the face by the Incredible Hulk and keeps on trucking in "Marvel vs Capcom".
I had this in one of the Naruto fighting games. One of the characters asked for a fun sparring match, whereupon I unleash the full extent of my Jinchuuriki power and obliterated him with a chakra bomb. I think it's just going to be a sticking point in fighting games unless they only have basic attacks and then finishers when the enemy is weak enough.Ihateregistering1 said:But what I do find funny in MKX is when you have two fighters who are supposed to be allies in the story fighting each other, and they do their little intro and it makes it seem like they're just going to have a fun sparring match, and then they go out there and literally murder one another.
Fixed it for ya. One of the rules of Mortal Kombat is that everything must be spelled with a 'k'.bartholen said:Umm, I think this komik was made by Kory Rydell and Grey Karter, so you got the kreators' names wrong.
Yeah. That's pretty crazy. I saw a recent match between two pros on youtube who played as Kung Jin and Kung Lao. By the end of it, I was like, "Jesus! Kung Lao just pushed his son's face into a buzz saw while grinning." I guess it's plausible, since Kung Lao is not exactly a paragon of virtue.Ihateregistering1 said:I always found it sort of entertaining that people say "it's so unrealistic, (s)he would be dead/wouldn't be able to fight anymore after that X-ray!", but no one seems to mind when Chris Redfield gets punched in the face by the Incredible Hulk and keeps on trucking in "Marvel vs Capcom".
But what I do find funny in MKX is when you have two fighters who are supposed to be allies in the story fighting each other, and they do their little intro and it makes it seem like they're just going to have a fun sparring match, and then they go out there and literally murder one another.
Yep. I'd say they're all basically Deathstroke, or maybe even Deadpool, considering that they're all still alive after 10 + games of slaughter.0takuMetalhead said:Love this 'komik'.
But yeah, the kombatants must have insane health regen outside of the fighting rings.