Not-Quite-Mortal-Kombat

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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What this comic is missing is one of the fighters looking up "Missing face" and "Bone shards" on WebMD
 

Errickfoxy

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Jul 14, 2010
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I've often wondered that about the MK universe. I always had this suspicion that there's some property at work in Outworld that makes fighters able to take incredible punishment.. up to a point. I mean you can hit someone with the same X-Ray move more than once and the previously shattered skull or cracked ribs will be intact to shatter again. During a fight you can impale and dislocate and whatnot and the opponent will pop right back up to keep fighting until the match is over, at which point.. you can decapitate, disembowel, or mince your opponent as much as you want.

Is there any official canon explanation or is this just gameplay and story segregation?
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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Errickfoxy said:
I've often wondered that about the MK universe. I always had this suspicion that there's some property at work in Outworld that makes fighters able to take incredible punishment.. up to a point. I mean you can hit someone with the same X-Ray move more than once and the previously shattered skull or cracked ribs will be intact to shatter again. During a fight you can impale and dislocate and whatnot and the opponent will pop right back up to keep fighting until the match is over, at which point.. you can decapitate, disembowel, or mince your opponent as much as you want.

Is there any official canon explanation or is this just gameplay and story segregation?
Yeah, I know it's a bit silly to komplain about "realism" in games like Mortal Kombat, but the diskonnect between how much damage super moves look like they should kause and how much they do is something that's bugged me for a while.
 

bfgmetalhead

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Aug 4, 2010
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why is his mask off in the first two panels, then seemingly back on in the last?

I am confused and afraid of the implications.
 

Jeremy Dawkins

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Oct 17, 2011
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bfgmetalhead said:
why is his mask off in the first two panels, then seemingly back on in the last?

I am confused and afraid of the implications.
Scorpion is doing his X-ray move, so the comic artist did the X-ray effects of having his skull show and stuff.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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bfgmetalhead said:
why is his mask off in the first two panels, then seemingly back on in the last?

I am confused and afraid of the implications.
He's doing a parody of the "X-Ray Attacks" which - as the name implies - is an attack in the game that goes into super slow-mo and x-ray vision so that you can see all the internal damage that's being done.
 

Ihateregistering1

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Mar 30, 2011
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I always found it sort of entertaining that people say "it's so unrealistic, (s)he would be dead/wouldn't be able to fight anymore after that X-ray!", but no one seems to mind when Chris Redfield gets punched in the face by the Incredible Hulk and keeps on trucking in "Marvel vs Capcom".

But what I do find funny in MKX is when you have two fighters who are supposed to be allies in the story fighting each other, and they do their little intro and it makes it seem like they're just going to have a fun sparring match, and then they go out there and literally murder one another.
 

Doopliss64

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Jul 20, 2011
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Ihateregistering1 said:
I always found it sort of entertaining that people say "it's so unrealistic, (s)he would be dead/wouldn't be able to fight anymore after that X-ray!", but no one seems to mind when Chris Redfield gets punched in the face by the Incredible Hulk and keeps on trucking in "Marvel vs Capcom".
It's because the entire point of an x-ray move seems to be to draw attention to the injuries the fighter is sustaining in a very precise medical sense; literally, an x-ray highlighting each individual injury as it occurs. This is different from "normal gameplay" in this or any other fighting game because the cartoonish physics of the world no longer seem to apply. When Hulk punches Chris, the implication is that Chris just unrealistically takes it, because the physics of the world are flexible and vague enough to allow for such a thing (ie, his skull doesn't shatter). If the game actually goes out of its way to show that his skull shatters, any further instances of his skull "re-shattering" become continuity issues, and it seriously draws into question just what the fuck is happening. It goes from "these people are cartoonishly resilient" to "these people very definitely possess the ability to heal from fatal injuries instantaneously like weird mutants".
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
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"But, Mortal Kombat is deep and meaningful in a fatality kind of way..."

Other than that, I'm pretty sure that despite every attack looking brutal, it's actually just the equivalent to a minor paper kut, at best...
 

bartholen_v1legacy

A dyslexic man walks into a bra.
Jan 24, 2009
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Umm, I think this comic was made by Kory Rydell and Grey Karter, so you got the creators' names wrong.
 

LordLundar

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Yeah it's always riff worthy when you use a fatality that dismembers your opponent then after the fight they get up like they were given a simple punch.
 

Erttheking

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Yeah, JRPGs do this a lot too.

I wish Fire Emblem would decide if me reducing someone's hitpoints to zero means that I killed them or if I just beat the snot out of them.
 

Samantha Burt

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Jan 30, 2012
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Ihateregistering1 said:
But what I do find funny in MKX is when you have two fighters who are supposed to be allies in the story fighting each other, and they do their little intro and it makes it seem like they're just going to have a fun sparring match, and then they go out there and literally murder one another.
I had this in one of the Naruto fighting games. One of the characters asked for a fun sparring match, whereupon I unleash the full extent of my Jinchuuriki power and obliterated him with a chakra bomb. I think it's just going to be a sticking point in fighting games unless they only have basic attacks and then finishers when the enemy is weak enough.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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Love this 'komik'.
But yeah, the kombatants must have insane health regen outside of the fighting rings.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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Yeah, I think it's only fair to have negative death counts as opposed to MK9, where pretty much everyone dies.
 

Darth_Payn

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Aug 5, 2009
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What I was thinking watching Scorpion do that to Sub-Zero: "So get over here! Grab yourself a beer! It's a Mortal Kombat Party!"
bartholen said:
Umm, I think this komik was made by Kory Rydell and Grey Karter, so you got the kreators' names wrong.
Fixed it for ya. One of the rules of Mortal Kombat is that everything must be spelled with a 'k'.

Kaptcha: Banana Stand
Hey, there's always money in it.
 

sageoftruth

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Jan 29, 2010
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Ihateregistering1 said:
I always found it sort of entertaining that people say "it's so unrealistic, (s)he would be dead/wouldn't be able to fight anymore after that X-ray!", but no one seems to mind when Chris Redfield gets punched in the face by the Incredible Hulk and keeps on trucking in "Marvel vs Capcom".

But what I do find funny in MKX is when you have two fighters who are supposed to be allies in the story fighting each other, and they do their little intro and it makes it seem like they're just going to have a fun sparring match, and then they go out there and literally murder one another.
Yeah. That's pretty crazy. I saw a recent match between two pros on youtube who played as Kung Jin and Kung Lao. By the end of it, I was like, "Jesus! Kung Lao just pushed his son's face into a buzz saw while grinning." I guess it's plausible, since Kung Lao is not exactly a paragon of virtue.

I still prefer that kind of gameplay-story segregation to the kind in Blazblue where a one-sided victory in the fight leads to a one-sided loss in the following cutscene. Anyone who's fought Hazama in story mode knows what I'm talking about. You trounce him in the fight and then as the story resumes, your character is lying on the floor, beaten and exhausted with Hazama standing over him. Stuff like that makes it feel like you're playing just to advance the story, rather than to actually accomplish anything.

Anyway, regarding the Marvel vs Capcom comparison, I'd say people don't bat an eye at that because the game is a lot more comic-booky with lights and flashes and more of a cartoony look. Because Mortal Kombat X's visual aesthetic is closer to realism, people start expecting it to be realistic or at least start comparing it to the real thing, whereas no one expects realism from a Marvel Vs. Capcom game.
 

sageoftruth

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0takuMetalhead said:
Love this 'komik'.
But yeah, the kombatants must have insane health regen outside of the fighting rings.
Yep. I'd say they're all basically Deathstroke, or maybe even Deadpool, considering that they're all still alive after 10 + games of slaughter.