Oculus Puts Mac, Linux Development on Hold

Steven Bogos

The Taco Man
Jan 17, 2013
9,354
0
0
Oculus Puts Mac, Linux Development on Hold


Mac users who were expecting to get the Oculus Rift at the same time as their Windows brethren may want to lower those expectations.

Now that the official launch window [http://www.escapistmagazine.com/tag/view/oculus%20rift?os=oculus+rift], fans are understandably getting hyped up about their Virtual Reality future. After all, it has been three years since the VR headset's Kickstarter launched back in 2012. However, Mac and Linux fans may want to dial back their excitement, as Oculus has announced it is "pausing" development for OSX and Linux in order to deliver "a high quality consumer-level VR experience at launch across hardware, software, and content on Windows."

"We want to get back to development for OS X and Linux but we don't have a timeline," added Oculus Chief Architect Atman Binstock in an official blog post [https://www.oculus.com/blog/powering-the-rift/].

In the same post, Binstock confirmed the system specs needed for the device. "The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM." However, he assured us that "This configuration will be held for the lifetime of the Rift and should drop in price over time."

These are pretty beefy specs, but given all the grunt needed to render VR at an acceptable framerate, it does seem necessary.

Meanwhile, fans and developers alike are not too happy about the "no OSX/Linux development" announcement, with one dev going so far as to post "As a game developer who thinks you've just shot yourself in the foot by abandoning OS X, I've decided to abandon Rift. My games will still be available for Windows and OS X (and Linux), I just won't support Rift."

Source: Oculus [https://www.oculus.com/blog/powering-the-rift/]

Permalink
 

Covarr

PS Thanks
May 29, 2009
1,559
0
0
Having seen the recommended specs, I think losing OSX support is no great loss. Macs that actually meet those specs are... well, hackintoshes, for the most part.

P.S. Thanks
 

The Rogue Wolf

Stealthy Carnivore
Legacy
Nov 25, 2007
16,897
9,584
118
Stalking the Digital Tundra
Gender
✅
"As a game developer who thinks you've just shot yourself in the foot by abandoning OS X, I've decided to abandon Rift."
Because "delay" = "abandon", or "how dare you prioritize things and not place me first!". Is it some requirement that developers be drama queens nowadays?
 

Asclepion

New member
Aug 16, 2011
1,425
0
0
I've been putting series consideration into switching to Linux for my next build. Windows has not endeared itself to me at all of late.

Microsoft's belligerence towards it's own userbase is a burden. Trying to force a tablet interface on a desktop, forcing unnecessary and unwanted Xbox integration into their OS, forcing exclusivity with DirectX, all while telling us about their commitment to PC gaming. While not releasing first party titles on PC.

One can only hope that SteamOS will be a viable alternative. I'm excited for Valve's Vive headset.
 

synobal

New member
Jun 8, 2011
2,189
0
0
Asclepion said:
I've been putting series consideration into switching to Linux for my next build. Windows has not endeared itself to me at all of late.

Microsoft's belligerence towards it's own userbase is a burden. Trying to force a tablet interface on a desktop, forcing unnecessary and unwanted Xbox integration into their OS, forcing exclusivity with DirectX, all while telling us about their commitment to PC gaming. While not releasing first party titles on PC.

One can only hope that SteamOS will be a viable alternative. I'm excited for Valve's Vive headset.
I very much feel the same way. Unfortunately the world rarely takes into consideration my feelings.
 

Asclepion

New member
Aug 16, 2011
1,425
0
0
synobal said:
I very much feel the same way. Unfortunately the world rarely takes into consideration my feelings.
I'm sorry you feel that way. Will a video of pugs dressed as Game of Thrones characters make you feel better?
 

MonsterCrit

New member
Feb 17, 2015
594
0
0
WoW...There's shooting yourself in the foot and then there's amputating your own leg.

The Rogue Wolf said:
"As a game developer who thinks you've just shot yourself in the foot by abandoning OS X, I've decided to abandon Rift."
Because "delay" = "abandon", or "how dare you prioritize things and not place me first!". Is it some requirement that developers be drama queens nowadays?
It might as well be. Focusing more or less means they'll be building around windows and then trying to hack what they've done for windows to fit for other platfoms.

It's never a good idea when a Hardware manufacturer starts picking sides.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
48,836
0
0
My question is a simple one: was this promised in the kickstarter campaign? If so, people who felt betrayed about the whole Facebook thing and who use these operating systems are going to flip tables.

I for one am mostly indifferent. Maybe in ten years I'll take a look at it while playing Star Citizen but I'm not overly hyped about it.
 

BeerTent

Resident Furry Pimp
May 8, 2011
1,167
0
0
synobal said:
Asclepion said:
I've been putting series consideration into switching to Linux for my next build. Windows has not endeared itself to me at all of late.

Microsoft's belligerence towards it's own userbase is a burden. Trying to force a tablet interface on a desktop, forcing unnecessary and unwanted Xbox integration into their OS, forcing exclusivity with DirectX, all while telling us about their commitment to PC gaming. While not releasing first party titles on PC.

One can only hope that SteamOS will be a viable alternative. I'm excited for Valve's Vive headset.
I very much feel the same way. Unfortunately the world rarely takes into consideration my feelings.
Honestly, I'd consider SteamOS if it still had some form of work application. Movie editing, Image processing, the ability to work in Unity's DevKit... Excel... >.> I also won't enjoy the inability to be seamless with a dual boot option. My computers are strictly budget. Loading the WinOS still takes time.

That's the biggest problem with Linux to me, there's just so much I do with the comfort and ease of Windows that learning a whole new OS is just, well... Pointless. Quite frankly, I'm not happy with the state of WINE either when it comes to games and my ability to enjoy them without any hassle. I'm just not interested in a gamble, even if it is 90%/10%. I'll admit it's been a few years, and well, I know how fast the industry moves. Hell, it's been one year since I stopped looking altogether, and it's already left me behind. I've blanked out in Mac's OS and I have no training in Win10, and only personal use training with Win8. I refuse to work on XP anymore, partially because of cost/worth and partially because I've forgotten the quirks of the piece of shit. Some languages I know are starting to look like code again, and C# is the only language I'm actually still comfortable in. At least hardware troubleshooting never changes. I'll never forget that click-clack of a dead HDD motor and read-head.

I am probably gonna goof around with Slax though. I have a laptop with a pseudo touch screen [http://support.hp.com/za-en/document/c01489964], and here's hoping there's some linux drivers for th thing.

On topic though, I fuckin' called it. I really wouldn't be surprised if this went the direction of Towns. It's Facebook, so the backer's response is going to be that they'll just roll over and take it. What else are they gonna do? Think about it, we really haven't seem a whole lot from them since they took the project, and competition has been battering at the gates as of recent. We'll just have to wait for a better manuf. to provide a better product.

Captcha: "hear me roar!"
RRRRAAAAAAAUUUUUUGGGGGHHHHH~~ :3
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
3,028
0
0
The decision makes sense. If they don't get the Rift out on time and competitive, they are going to lose a lot of ground to the Vive, possibly to the point where it will be impossible to recover. I still haven't decided which of the two I'll get, but supported games is going to be a big factor.
 

infohippie

New member
Oct 1, 2009
2,369
0
0
The Rogue Wolf said:
"As a game developer who thinks you've just shot yourself in the foot by abandoning OS X, I've decided to abandon Rift."
Because "delay" = "abandon", or "how dare you prioritize things and not place me first!". Is it some requirement that developers be drama queens nowadays?
Well he's apparently an OSX developer, I think "drama queen" likely applies.
 

kat-pottz

New member
Jan 25, 2011
64
0
0
Oh Apple how the mighty have fallen. Once the kings of computer gaming with the apple II, yet now you have painted yourselves into a corner with your sleek yet close gated mac's. Oh apple, what went wrong?
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
3,829
0
0
Redlin5 said:
My question is a simple one: was this promised in the kickstarter campaign? If so, people who felt betrayed about the whole Facebook thing and who use these operating systems are going to flip tables.

I for one am mostly indifferent. Maybe in ten years I'll take a look at it while playing Star Citizen but I'm not overly hyped about it.
Um... Honestly? As a backer, I don't recall any promises about OS support. All I remember is the concept of a practical, working, high field of view VR headset that didn't require a mortage to buy. (pre-rift, a system with worse specs would set you back 10-100k)
Which the prototype already delivered.

kat-pottz said:
Oh Apple how the mighty have fallen. Once the kings of computer gaming with the apple II, yet now you have painted yourselves into a corner with your sleek yet close gated mac's. Oh apple, what went wrong?
Well, considering they were a company that for close to 2 decades had an active disdain for the very idea of someone using a mac for something as trivial as gaming, is it any surprise the support for mac gaming is abysmal?
That can hardly be considered a surprise when the company making the things is actively against gaming, and basically only has games on their systems bregrudingly, because they can't actually stop people making them...

OK, sure, they may have changed in recent times, but that was seriously their attitude for quite some time... Blame Steve jobs for helping to start that mentality... >_>

Anyway, I'm not surprised. With high framerates being essential to a comfortable VR experience, and good graphics and high resolutions being essential to fending off whining about 'crappy graphics', the required specs were inevitably going to be pretty up there.

And unfortunately, not a single mac meets the hardware requirements, and linux is still so niche that you could largely forgive anyone for making it an afterthought...

This situation is unfortunate, but it shouldn't really surprise anyone that was paying attention.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
I'm betting this news stems from Oculus/Facebook attempting to push up their release schedule so they can get the Rift to market as close to the release of the Vive as possible.

Which is hilarious, since HTC's Vive already has Windows, OSX, and Linux support thanks to Valve's SteamVR/OpenVR APIs and SDKs.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
Looks like Facebook is strangling Rift, as predicted.

The Rogue Wolf said:
"As a game developer who thinks you've just shot yourself in the foot by abandoning OS X, I've decided to abandon Rift."
Because "delay" = "abandon", or "how dare you prioritize things and not place me first!". Is it some requirement that developers be drama queens nowadays?
If i were to put an investment into developing software for a hardware that promised to release simultaneously on all platforms only to go back on their promise i would be pretty pissed too. Its not about "me first", its about "you broke your promise".

BeerTent said:
Honestly, I'd consider SteamOS if it still had some form of work application.
SteamOS is just gutted linux with steam preinstalled. if you want an multipurpose computer that runs like steamOS you could just use Linux.

As far as for the rest of your post, im in pretty much same situation.

At least hardware troubleshooting never changes. I'll never forget that click-clack of a dead HDD motor and read-head.
Youd think that, but SSDs dont clack.....

Its amazing how many people for example dont even know what a dial tone is anymore because they never heard it....
 

Hairless Mammoth

New member
Jan 23, 2013
1,595
0
0
infohippie said:
The Rogue Wolf said:
"As a game developer who thinks you've just shot yourself in the foot by abandoning OS X, I've decided to abandon Rift."
Because "delay" = "abandon", or "how dare you prioritize things and not place me first!". Is it some requirement that developers be drama queens nowadays?
Well he's apparently an OSX developer, I think "drama queen" likely applies.
A "drama queen" wouldn't surprise me. Steam currently shows an over 95% market share on Steam. The reality is, even with Valve's and few other developers' efforts to support Linux and Mac, Windows is still the god-king of gaming on PCs. Facebook Oculus probably wants to reach the biggest demographic as soon as possible, especially since the competition is moving quick now.

OT: Well, now that they've angered some devs and any Mac and Linux users excited for VR, let's see what how Valve handles the Vive launch. (They're still supporting Mac and Linux at launch, right?)

I'm just glad I'm not interested in spending whatever it will cost to strap some heavy crap to my face. The recommended specs alone are too much for me right now. Probably by the time I build a new PC, VR will either have proven itself, or we will already have started forgetting about it. (Though, I hope it drives monitor prices down a little.)
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
3,028
0
0
Vigormortis said:
I'm betting this news stems from Oculus/Facebook attempting to push up their release schedule so they can get the Rift to market as close to the release of the Vive as possible.

Which is hilarious, since HTC's Vive already has Windows, OSX, and Linux support thanks to Valve's SteamVR/OpenVR APIs and SDKs.
I've been looking for anything official regarding OS support for the Vive and am coming up blank. Citation, please?
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Those minimum spec are considerably less than I was expecting, most of the people I know using DK2 are running at least one Titan/980 and a lot are using sli set ups to get the good frame rates.

It looks like the Rift might be sounding the death knell of my 7970 though, poor bugger, no more jet fighter noise.
 

BeerTent

Resident Furry Pimp
May 8, 2011
1,167
0
0
Strazdas said:
[...]

At least hardware troubleshooting never changes. I'll never forget that click-clack of a dead HDD motor and read-head.
Youd think that, but SSDs dont clack.....

Its amazing how many people for example dont even know what a dial tone is anymore because they never heard it....
Yeah, but SSD's don't lock up older computers, and strangle-hold everything until the OS just gets their way. I can just stick one in my computer, check the SMART Param's and be on my merry way. I've only ever had to work on one, because most people around who have them would much rather work on their own machines. Which is a shame, I'd like to get my hands on a few failed ones.