Oculus Puts Mac, Linux Development on Hold

Doom972

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The vast majority of PC gamers have Windows as their only operating system. The rest have it on dual boot. This decision makes sense. Also - delay doesn't mean abandon, as others have mentioned before me.
 

Ishigami

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On one hand I think Facebook is probably pushing this to ensure Oculus Rift hits the market while it still matters ensuring market share and domination.
On the other hand it is really a reasonable approach as most users probably use Windows. It makes little sense to risk delay of the project for a minority of users.
 

Vigormortis

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Scars Unseen said:
I've been looking for anything official regarding OS support for the Vive and am coming up blank. Citation, please?
As far as I'm aware, there's been no official company statement as such[footnote]Beyond an extremely tentative release schedule for the dev edition and the consumer model.[/footnote], but the API for SteamVR and OpenVR, as well as the current SDK, come with native OSX and Linux support.[footnote]It's funny, for some time the OSX build was causing Rift demos to invert all tracking systems.[/footnote] And from what I've read thus far, the Vive was designed around the SteamVR platform.

Now, whether the planned game titles set to release during the Vive's launch window will support OSX and Linux is an entirely different matter....
 

RicoADF

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Vigormortis said:
I'm betting this news stems from Oculus/Facebook attempting to push up their release schedule so they can get the Rift to market as close to the release of the Vive as possible.

Which is hilarious, since HTC's Vive already has Windows, OSX, and Linux support thanks to Valve's SteamVR/OpenVR APIs and SDKs.
Well I know which one I'd go with. Oculus abandoned Linux so I'll abandon Oculus :p
 

Scars Unseen

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Vigormortis said:
Scars Unseen said:
I've been looking for anything official regarding OS support for the Vive and am coming up blank. Citation, please?
As far as I'm aware, there's been no official company statement as such[footnote]Beyond an extremely tentative release schedule for the dev edition and the consumer model.[/footnote], but the API for SteamVR and OpenVR, as well as the current SDK, come with native OSX and Linux support.[footnote]It's funny, for some time the OSX build was causing Rift demos to invert all tracking systems.[/footnote] And from what I've read thus far, the Vive was designed around the SteamVR platform.

Now, whether the planned game titles set to release during the Vive's launch window will support OSX and Linux is an entirely different matter....
Seems like a fair analysis, though I would possibly call it into question if Valve doesn't say something a bit more direct on the matter soon. After all, what better timing than after an announcement like this to remind everyone that Valve - and by extension their products - support all three major OS platforms?

I guess it doesn't really matter to me either way. I don't and won't own an Apple anything, and Linux is still a long way from being worth switching to for gaming purposes.
 

Vigormortis

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Scars Unseen said:
Seems like a fair analysis, though I would possibly call it into question if Valve doesn't say something a bit more direct on the matter soon. After all, what better timing than after an announcement like this to remind everyone that Valve - and by extension their products - support all three major OS platforms?

I guess it doesn't really matter to me either way. I don't and won't own an Apple anything, and Linux is still a long way from being worth switching to for gaming purposes.
With the Vive being HTC's product, they may jump at the opportunity. I'm not sure Valve would do so, though. It's not really their product to push, and they generally don't make such fast-response company announcements. They seem more interested in cultivating a VR-minded dev community with SteamVR and OpenVR, as well as furthering development on Lighthouse. That and 'Valve Time" would require that they make such an announcement no less than five years from now.

Still, don't get me wrong, I'm actually not criticizing Oculus/Facebook's decision to delay OSX and Linux development. From a 'target demographic' stance, it actually makes sense, if the intention is to push the release date up. I'm just convinced that the push is so they can get the Rift to market as close to the Vive's release as possible.

Oculus isn't really sitting in a comfortable position anymore. For over two years they've been in the top spot. The "God King" position. They had all the attention, all the hype, all the praise. They could be as slow, and if I may, complacent, as they wanted. They had no real deadlines beyond vague Kickstarter promises.

But now? They have two serious competitors knocking at the door. (Google Cardboard doesn't really count) HTC will be the first out of the gate, and Sony will be hot on their heels. I feel as though they're now in panic mode, after having been in such a cushy position for so long.

And this isn't even taking into account Microsoft's 'Hololens'.[footnote]Though, I'm exceptionally dubious about Microsoft's claims about the Hololens. I just can't buy that AR tech has come even remotely close to as advanced as they're promising it is.[/footnote]
 

Scars Unseen

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Vigormortis said:
Scars Unseen said:
Seems like a fair analysis, though I would possibly call it into question if Valve doesn't say something a bit more direct on the matter soon. After all, what better timing than after an announcement like this to remind everyone that Valve - and by extension their products - support all three major OS platforms?

I guess it doesn't really matter to me either way. I don't and won't own an Apple anything, and Linux is still a long way from being worth switching to for gaming purposes.
With the Vive being HTC's product, they may jump at the opportunity. I'm not sure Valve would do so, though. It's not really their product to push, and they generally don't make such fast-response company announcements. They seem more interested in cultivating a VR-minded dev community with SteamVR and OpenVR, as well as furthering development on Lighthouse. That and 'Valve Time" would require that they make such an announcement no less than five years from now.

Still, don't get me wrong, I'm actually not criticizing Oculus/Facebook's decision to delay OSX and Linux development. From a 'target demographic' stance, it actually makes sense, if the intention is to push the release date up. I'm just convinced that the push is so they can get the Rift to market as close to the Vive's release as possible.

Oculus isn't really sitting in a comfortable position anymore. For over two years they've been in the top spot. The "God King" position. They had all the attention, all the hype, all the praise. They could be as slow, and if I may, complacent, as they wanted. They had no real deadlines beyond vague Kickstarter promises.

But now? They have two serious competitors knocking at the door. (Google Cardboard doesn't really count) HTC will be the first out of the gate, and Sony will be hot on their heels. I feel as though they're now in panic mode, after having been in such a cushy position for so long.

And this isn't even taking into account Microsoft's 'Hololens'.[footnote]Though, I'm exceptionally dubious about Microsoft's claims about the Hololens. I just can't buy that AR tech has come even remotely close to as advanced as they're promising it is.[/footnote]
I agree with pretty much everything you said there, and you're probably right about Valve with their policy on announcing things. I'm not really invested in Oculus itself(didn't Kickstart it or buy into the dev kits), but I am really excited about finally getting to the point where HMDs are viable for gaming.

My main complaint at this point is the lack of a common Open standard between VR options. We really need an OpenGL in the VR arena, and until we get one, I feel that having multple VR options is going to be a hindrance to progress rather than a boon. It's going to be like the bad old days where developers had to program versions of their games separately for the 3dfx and Riva cards because the technologies were incompatible.
 

Vigormortis

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Scars Unseen said:
I agree with pretty much everything you said there, and you're probably right about Valve with their policy on announcing things. I'm not really invested in Oculus itself(didn't Kickstart it or buy into the dev kits), but I am really excited about finally getting to the point where HMDs are viable for gaming.

My main complaint at this point is the lack of a common Open standard between VR options. We really need an OpenGL in the VR arena, and until we get one, I feel that having multple VR options is going to be a hindrance to progress rather than a boon. It's going to be like the bad old days where developers had to program versions of their games separately for the 3dfx and Riva cards because the technologies were incompatible.
This may be the case, sadly, but I think initiatives like SteamVR/OpenVR may help. (notably the latter)

http://venturebeat.com/2015/04/30/valve-launches-openvr-dev-kit-for-virtaul-reality-hardware-makers/
https://github.com/ValveSoftware/openvr

Hopefully this effort to keep the tech open-source but collaborative will help mitigate many of the coding issues inherent with disparate hardware architectures.
 

Strazdas

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May 28, 2011
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BeerTent said:
Strazdas said:
[...]

At least hardware troubleshooting never changes. I'll never forget that click-clack of a dead HDD motor and read-head.
Youd think that, but SSDs dont clack.....

Its amazing how many people for example dont even know what a dial tone is anymore because they never heard it....
Yeah, but SSD's don't lock up older computers, and strangle-hold everything until the OS just gets their way. I can just stick one in my computer, check the SMART Param's and be on my merry way. I've only ever had to work on one, because most people around who have them would much rather work on their own machines. Which is a shame, I'd like to get my hands on a few failed ones.
No, they just die quickly, quietly and irrecoverably.

SMART can be decieving as well, though its a good general measure. Its made to hide problems from you though.
 

Quellist

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Ever since development for Outcast 2 was "Momentarily Suspended" for around 2 years before the inevitable cancellation I've always been highly suspicious when development for anything is Paused or similar. The no timeline thing is a worry too, I read that as they'll get back to it when they feel like it, if ever...
 

09philj

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It's probably a good thing. Getting it perfect for the more popular and easier to navigate platform will mean that when it does get implemented for the others the launch will go more smoothly.
 

Shamanic Rhythm

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CrystalShadow said:
kat-pottz said:
Oh Apple how the mighty have fallen. Once the kings of computer gaming with the apple II, yet now you have painted yourselves into a corner with your sleek yet close gated mac's. Oh apple, what went wrong?
Well, considering they were a company that for close to 2 decades had an active disdain for the very idea of someone using a mac for something as trivial as gaming, is it any surprise the support for mac gaming is abysmal?
That can hardly be considered a surprise when the company making the things is actively against gaming, and basically only has games on their systems bregrudingly, because they can't actually stop people making them...

OK, sure, they may have changed in recent times, but that was seriously their attitude for quite some time... Blame Steve jobs for helping to start that mentality... >_>
It absolutely has changed. Mac gaming has come leaps and bounds in terms of developer support and cross-platform launches. Years ago I would have had to wait a whole 6-8 months after an initial release for a port to come out, but now many games come out on both platforms at launch.

The sad irony is that Apple themselves have made graphics cards less prevalent in their machines, because they're going the way of Dell. When my illustrious Macbook pro finally passes away I'll be making a tough choice between forking out a ridiculous amount for a decent model to keep my current setup working, or jumping ship to Windows and having to reorganise my entire system.