Tripwire need to change their scoring system if they are going to do this. R0 and R02 suffered from too many people with rifles playing for k/pd rather than the objective. A huge number of matches turned into most of the attacking side camping and playing for kills. The boring stalemates limited the appeal of the game. This is doubly true if you are playing asymmetric warfare in which one side is going to die far more often than the other.
CpT_x_Killsteal said:
Only thing that worries me are the choppers etc. How are they going to work in this, and are the NVA gonna get bumfucked.
I suspect its going to be if you fly around in a chopper instead of taking the objective you lose. It will also have limited numbers in RO2 they only had 2 tanks per side and the maps gave cover from tanks limiting their use. The other thing is that DShK heavy mgs could chew up a huey, so if you have a fair number of DShK on fixed AA mounts spread around the map you have a counter.