It reduces piracy. Well, actually it doesn't, but that's GOG's fault.FalloutJack said:We need...NO DRM, period. The practice itself is without merit.
The piracy is Gog's fault or the lack of effective anti-piratical stuff is?09philj said:It reduces piracy. Well, actually it doesn't, but that's GOG's fault.FalloutJack said:We need...NO DRM, period. The practice itself is without merit.
Personally, I think we need more DRM. DRM isn't yet restrictive enough to cause a customer revolt, and that's what the industry needs. Always-online isn't enough? DRM that fries SSDs isn't enough? We don't need less DRM, we need all of the DRM.FalloutJack said:We need...NO DRM, period. The practice itself is without merit.
GOG is too consumer friendly for it's own good. The lack of DRM makes things easier for the purchaser, but also for the people who will buy a copy and then upload the whole thing to a torrent site.FalloutJack said:The piracy is Gog's fault or the lack of effective anti-piratical stuff is?
DRM has never adequately deterred piracy. This is not a condoning of piracy, but a statement of fact. Given its track record and how much it's generally hated, you can't blame Gog for throwing up their hands and just making stuff accessable. The best way to remove piracy is to remove the need for piracy. Maybe you can't scrub it all out because some people are shit, but you cane remove any that comes from people who think they have to because of something unfair or hindering. By giving up control, you can retain a measure of loyalty and save the money you were going to use towards DRM in finding other ways to make profits. Frankly, I have always felt that the Neil Gaiman defense - piracy as though a library to preview something you might want to buy - is a worthy prospect.09philj said:GOG is too consumer friendly for it's own good. The lack of DRM makes things easier for the purchaser, but also for the people who will buy a copy and then upload the whole thing to a torrent site.FalloutJack said:The piracy is Gog's fault or the lack of effective anti-piratical stuff is?
Ah, but that would get in the way of planned obsolescence schemes as well, which I have no doubt have crossed the minds in the upper echelons of Activision and EA.While it is reasonable for game makers to fear infringing uses of copyrighted material, neither content creators nor the law should discount the free will of users. Broadly criminalizing authorized access in this way alienates consumers from developers, and undermines the symbiotic relationship between artists and players that has historically allowed the video game industry to thrive.
Uplay is thinking of implementing a system where on booting up the game Yves Guillemot kicks down your front door and steals your monitor.Something Amyss said:Personally, I think we need more DRM. DRM isn't yet restrictive enough to cause a customer revolt, and that's what the industry needs. Always-online isn't enough? DRM that fries SSDs isn't enough? We don't need less DRM, we need all of the DRM.FalloutJack said:We need...NO DRM, period. The practice itself is without merit.
And that's if you're a customer. If you pirate the game, well...poor Mr. Sniffles.Mikeybb said:Uplay is thinking of implementing a system where on booting up the game Yves Guillemot kicks down your front door and steals your monitor.
I think he kicks your cat on the way out too.
And DRM quite clearly isn't affecting these potential billions of customers. They aren't being marketed to, either. What, exactly, would the point of EA lobbyists whining to Congress about this? They aren't even trying to properly sell things outside of the first world.flashoverride said:Have you ever been outside of the US, Western Europe, or Japan/S. Korea? Piracy rates are nearly 100%. In China and India, home to almost half of the world's population, everything is available and almost 0% of it is legal. It's all pirated. There are quite literally hundreds of millions of PCs running versions of Windows and Office with whole slews of games that the developers never got paid for. The issue is that someone got paid - the pirates, who download all this stuff and burn it to discs which are readily available everywhere that isn't a first-world economy.Atmos Duality said:Piracy hasn't been an especially effective boogeyman in practice anyway, considering that historically, those who most loudly whined about it have been the largest and most financially successful entities in the business.
I don't agree with piracy on principle, but you cannot for a moment convince me that it has had any significant industry-wide killing effects for producers. Legitimate paying customers? Most certainly, since we're the only ones who actually have to deal with the baggage of DRM, but never producers.
You can argue that it doesn't affect sales, but quite plainly it does.
Yes yes, that is rather dreadful isn't it?flashoverride said:Have you ever been outside of the US, Western Europe, or Japan/S. Korea? Piracy rates are nearly 100%.
Oh please.In China and India, home to almost half of the world's population, everything is available and almost 0% of it is legal. It's all pirated. There are quite literally hundreds of millions of PCs running versions of Windows and Office with whole slews of games that the developers never got paid for. The issue is that someone got paid - the pirates, who download all this stuff and burn it to discs which are readily available everywhere that isn't a first-world economy.
And since you have offered exactly "jack and squat" to prove that, I'm just going to shrug my shoulders and say "No, it plainly doesn't EFFECT them enough to matter."You can argue that it doesn't affect sales, but quite plainly it does.