Actually, I think you'll be surprised.Grey said:These strips never go down well,
... This is going to resonate quite well with a fairly large portion of the userbase of this site.Grey said:The growing disconnect between traditional games journalism and, for lack of a better term, "core" gamers.
Where does "deception" come in? I looked back at the comic, which only brings up bribes and threats. The text says nothing about deception that I saw.GiantRedButton said:Bad choice of example maybe.
In the most recent Assassins creed Ubisoft did try to deceive reviewers.
I think we both know what people are going to hear there.IceForce said:... This is going to resonate quite well with a fairly large portion of the userbase of this site.Grey said:The growing disconnect between traditional games journalism and, for lack of a better term, "core" gamers.
You mean a certain kind of player, right? Because looking at user reviews, games like the AC series rarely fall too far off the critic scores. And the one instance where they do appears to be people review bombing in protest of the practices of the game, not the quality of the game itself.Grumpy Ginger said:You know I do wonder though with many of these games if the disconnect between reviewers and players
An example where the Reviewers had the opportunity to fairly criciqe a game would have been a better example. In this case the review would have been off no matter the taste of the reviewer. So it is not a great example for the point. You could propably think of a few obvious examples yourself haha.Something Amyss said:Where does "deception" come in? I looked back at the comic, which only brings up bribes and threats. The text says nothing about deception that I saw.GiantRedButton said:Bad choice of example maybe.
In the most recent Assassins creed Ubisoft did try to deceive reviewers.
Really? Were they unaware of them with the last game? Or Ubisoft's other recent titles? Several of those got praise with know MTs.GiantRedButton said:An example where the Reviewers had the opportunity to fairly criciqe a game would have been a better example. In this case the review would have been off no matter the taste of the reviewer.
If that was the case they wouldn't have hidden the hooks for them. In gamedevelopment just removing something can be difficult and cause alot of bugs. Same reason the hot coffee stuff was left in the game by Rockstar.Something Amyss said:Really? Were they unaware of them with the last game? Or Ubisoft's other recent titles? Several of those got praise with know MTs.GiantRedButton said:An example where the Reviewers had the opportunity to fairly criciqe a game would have been a better example. In this case the review would have been off no matter the taste of the reviewer.
It could be that reviewers don't really care about MTs, and this was more about the audience.
Actually, I think you'll find the opposite happens just as often. When you review games for a living, your judgement of value gets thrown off by the fact that A: you're not spending your own money on a game and B: you become acutely aware of games that waste your time and tend towards more focused (read: shorter) games. That's why games like Gone Home do so well with critics (despite the fact that $20 for a one hour experience is fucking ridiculous) and a lot of reviewers don't really talk about campaign length.Grumpy Ginger said:You know I do wonder though with many of these games if the disconnect between reviewers and players is caused how long the critic plays it vs how long the player does. A critic has a limited amount of time and means that games that superficially shine tend to leave a good impression and they tend to get acclaim. A player gets the same but the metaphorical paint starts to chip off after the twentieth hour or so. So while critics and players might consider a game like skyrim to be brilliant after the couple of hours the reviewer quickly moves on to the next game while the player spends much more time and wonders how a reviewer gave it such high praise forgetting our own honeymoon period with a game. This seems to really affect sandbox games with generally shallow mechanics only becoming really obvious after burning through the main content.
Unless they didn't want the public informed, something I literally just said in my last post.GiantRedButton said:If that was the case they wouldn't have hidden the hooks for them.
It wasn't left in the game. The code was left on the disc. They did remove the "hooks" on that one and you had to modify the game to put it back in.In gamedevelopment just removing something can be difficult and cause alot of bugs. Same reason the hot coffee stuff was left in the game by Rockstar.
I think everyone falls for it occasionally. I've purchased Assassin's Creed 3 as well as Brink; I attempted to play them both as punishment.The Wooster said:Actually, I think you'll find the opposite happens just as often. When you review games for a living, your judgement of value gets thrown off by the fact that A: you're not spending your own money on a game and B: you become acutely aware of games that waste your time and tend towards more focused (read: shorter) games. That's why games like Gone Home do so well with critics (despite the fact that $20 for a one hour experience is fucking ridiculous) and a lot of reviewers don't really talk about campaign length.Grumpy Ginger said:You know I do wonder though with many of these games if the disconnect between reviewers and players is caused how long the critic plays it vs how long the player does. A critic has a limited amount of time and means that games that superficially shine tend to leave a good impression and they tend to get acclaim. A player gets the same but the metaphorical paint starts to chip off after the twentieth hour or so. So while critics and players might consider a game like skyrim to be brilliant after the couple of hours the reviewer quickly moves on to the next game while the player spends much more time and wonders how a reviewer gave it such high praise forgetting our own honeymoon period with a game. This seems to really affect sandbox games with generally shallow mechanics only becoming really obvious after burning through the main content.
But there is truth in the idea that more immediately impressive games review better. I think every reviewer has fallen for it at least once. For example: I think I said Skyrim was going to be my GOTY at one point. I was wrong.