CaitSeith said:
Am I the only one who thinks that gaming needs some of this? (creative horror in mundane settings, not censorship)
I agree that horror in gaming is a bit too dependent on super-creepy stereotypical settings and jump-scares. The Evil Within comes to mind, which seemed to blend all of the tropes into one story that couldn't possibly make sense under the sheer weight of references. I liked Alan Wake quite a bit, because it had a beautiful backdrop but retained a good amount of scares.
It would be great to have a game that spends its first hour as a babysitting simulator and then turns into a proper survival horror game. I'm not sure, however, that many gamers would have the patience to endure the amount of "mundane" front-end buildup needed to make the plunge into darkness as unsettling as it could be.