*grumble, grumble*
Mass Effect 2 is great, but not an RPG.
*grumble, grumble*
When I play an RPG, I expect certain things. I expect statistics management to be an important part of combat. Mass Effect 2 had a handful of skills with a mere 4 ranks each as it's only real "RPG element". You have minimal weapons choice, and inventory management was totally removed. I loved Mass Effect 1, with it's nice mix of action and RPG, as it was still able to balance itself out as an RPG. Not skilled at shooters? Overheat instead of ammo. Regenerating shields, with regenerating health only available through armor mods.
Mass Effect 2 is a bloody shooter with minimal amounts of team customization and shallow-as-a-toilet combat. And now it looks like they're doing to Dragon Age 2 what they did with Mass Effect 2, trimming too much fat off, and leaving it bare-bones.
Inventory management was a pain in Mass Effect 1, yes, but only because everything you killed dropped something, and you had a relatively low item capacity, with shops few and far between, generally one per world. A little tweaking would have made it an non-issue. Trim the fat, Bioware, don't melt it down to the bone.
I enjoyed Mass Effect 2 for a action-blockbuster that it was, but I hated how damn shallow it was. And how it got PRAISED for dumbing itself down.
Thank god I had Dragon Age...
But the part the really gets me, is that an non-RPG is likely to sweep the "RPG of the Year" awards.
I actually enjoyed Mass Effect 2, as I enjoyed Fable 3, but they are both leaps and bounds away from being RPGs.