Respawn Making Some Big Titanfall 2 Changes
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Respawn is making some tweaks to Titanfall 2 following fan outcry from the technical alpha test.
substantial blog post [http://www.escapistmagazine.com/tag/view/titanfall%202?os=%20titanfall%202] detailing the criticism and what it intends to do about it.
"Even though the Tech Test build is a couple months old, we learned some valuable things based on your feedback. Some of these changes have already been addressed and will be updated for weekend two of the tech test, with other changes making it into the final game," wrote the developer. Here are some of the biggest changes it will be making:
We'll be tuning Pilot air speed and wall-running speed to be faster
Players should once again accumulate and retain more speed when chaining wallrun
Pilots will once again acquire a small passive amount of Titan meter every few seconds
The amount of damage many weapons deal to Titans has been toned down
Titan dashes will recharge faster
We're going to bring in the fade distance for enemy outlines so they don't reveal pilots at extreme distances
Additionally, for those of you worried that relatively flat and open design of Homestead, the tech test's only available map, is indicative of a new direction for Titanfall, Respawn assures us that no, it isn't, and some more "traditional" Titanfall maps will be showcased over the next few weeks.
Source: Respawn [http://www.titanfall.com/en_us/news/tech-test-and-feedback/]
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//cdn.themis-media.com/media/global/images/library/deriv/1329/1329345.png
Respawn is making some tweaks to Titanfall 2 following fan outcry from the technical alpha test.
substantial blog post [http://www.escapistmagazine.com/tag/view/titanfall%202?os=%20titanfall%202] detailing the criticism and what it intends to do about it.
"Even though the Tech Test build is a couple months old, we learned some valuable things based on your feedback. Some of these changes have already been addressed and will be updated for weekend two of the tech test, with other changes making it into the final game," wrote the developer. Here are some of the biggest changes it will be making:
We'll be tuning Pilot air speed and wall-running speed to be faster
Players should once again accumulate and retain more speed when chaining wallrun
Pilots will once again acquire a small passive amount of Titan meter every few seconds
The amount of damage many weapons deal to Titans has been toned down
Titan dashes will recharge faster
We're going to bring in the fade distance for enemy outlines so they don't reveal pilots at extreme distances
Additionally, for those of you worried that relatively flat and open design of Homestead, the tech test's only available map, is indicative of a new direction for Titanfall, Respawn assures us that no, it isn't, and some more "traditional" Titanfall maps will be showcased over the next few weeks.
Source: Respawn [http://www.titanfall.com/en_us/news/tech-test-and-feedback/]
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