Xsjadoblayde said:
Ezekiel said:
Xsjadoblayde said:
Horror will always work better in first person. It's the perspective that doesn't distance the player from the stakes. Whether it's done effectively though is down to the developer. Am glad Capcom are finally back into putting time and effort into things once more.
I'm not sure I agree. First-person can feel like an out of body experience, with how awkwardly you view and interact with your surroundings and are unable to perceive your character's body. Third-person is able to add details that you don't see in first-person.
Details like? Character clothing and firm buttock shapes? I was talking more about the horror and immersion, not gameplay fidelity. Surely a camera outside the player character body would be far more an outer-body experience than a camera in their eyeballs? Awkwardness is a plus for adding tension. Not sure what you mean with interacting with surroundings though, I tried elder Scrolls games in third person and had a terrible time trying to steal people's dinners and pillows with an armoured lizard man doing a poor impression of a window. With a game like Resi 7, I want that camera all up in the dirt, grime and decaying flesh...I want to feel like my face is close enough to lick the damn filthy wallpaper for emergency sustenance! Ethan's buttocks may be firm and fine, but they are not going to help with immersion and tension in tight spaces. Well...
Who says horror elements can't be shown with a character model? Sweat, shivering, a submissive posture, a pale face, wide eyes, slanted eyebrows, the head reacting to noise, heaving of the upper body. Things that needn't disrupt the gameplay. Body language is where a lot of the horror comes from in horror movies. I don't feel like the character in either view, but third-person at least gives you a visual of their body in relationship to the environment, whereas first-person gives you nothing. You can't feel yourself. The disembodied character holds whatever they are holding like a robot, always up high in the center of their vision. I find funny when people say first-person is more realistic when you're basically a tripod on wheels, with a gun attached to the end. It offers no peripheral vision, and you can't look to the side without stopping a run (because almost no games let you run sideways) or facing away from an enemy, since the disembodied camera turns in conjunction with the legs. First-person isn't better. It's just different.
Edit: Lol, the reactions I'm getting from my Steam version of this post are entertaining.
http://steamcommunity.com/app/418370/discussions/0/133255603283036772/