Shame they didn't mention the spy's glitch was the famous "Spycrab Walk" which they then made a taunt out of it.
In a good way or a bad way? I tried to avoid a laundry list but on the same note I guess it's a compliment if you get trapped in my article for the next three hours.Teaguy said:Oh boy, it's just like I'm reading that one TVTropes article.
Still want to know?ntw3001 said:I also learned why the missingno glitch worked, which is also interesting. I still don't know how it duplicated items, though. I guess I can look that up.
Excellent. I hadn't looked it up after all. Thanks!daltonlaffs said:Still want to know?ntw3001 said:I also learned why the missingno glitch worked, which is also interesting. I still don't know how it duplicated items, though. I guess I can look that up.
In the save files for those old games, the flags that determined what Pokémon you've encountered or captured (151 entries, plus 000, apparently) are directly followed by the contents of your bag. However, Missingno. (and his other forms, 'M, Aerodactyl fossil, etc.) has an encounter bit higher than 250. This is far outside the range of encounter bits that the save file actually has, but it doesn't verify that -- it just writes it where it's told to. Where it's told to just happens to be part of the counter that says how many of your sixth item you have -- specifically, it's one of the frontmost bits, and due to how base-2 works, this gives you more than a hundred of that item. You get even more of them if you capture it, since that will set the next bit over, too.
"I murdered your toys as well." [http://tf2wiki.net/w/images/6/64/Spy_specialcompleted05.wav]Daemascus said:I hate spys! The sneaky, backstabing, jerks. They and snipers keep the heavys from killing everyone.
I think, but am not 100%, that RJ'ing was first used in LAN Doom.Dooly95 said:I thought rocket jumping was a reference to the days of Quake where it wasn't a bug/exploit, but a skill.
God I miss Tribes. To this day, any time I'm walking down a slope in an FPS, I constantly jump in an unconscious attempt to ski. It never worksXShrike said:I was disappointed that the article didn't mention skiing in Startsiege: Tribes.
"In addition to running and jumping, players are equipped with a jetpack which allows them to accelerate into the air until the armor's energy is used up. In addition to straight-line movement, the jetpack has other versatile uses. It can be used to make short hops whilst zig-zagging to make a player harder to target in open areas. An upward thrust can help the player evade oncoming enemies armed with short-range weapons.
Another method of movement is known as "skiing", and relies on an exploitation of the game's physics engine. If a player taps the jump button with the correct timing whilst descending a hill, their momentum will accumulate. High speeds can be achieved this way, and if this momentum takes the player to the crest of another hill, the jetpack can be used to rapidly propel them across the map. This technique was later developed into a game feature by Dynamix for Tribes 2."
It added to the game and was so easy to do that I had no idea it was an exploit at the time. I thought it was just a skill I needed to learn.
Ah, Tribes. So much fun was had playing that series.