I think the reason we want old games on new platforms to still have the bugs of old is identical to the reason we don't want Mark Twain edited to the Chronicles of Narnia shuffled to chronological order: We want things to be as they were. Once the work is sent to print, it's finished, and amendment can only come with a exceptional reason and justification (Tolkien's amending of The Hobbit).
When I first played Legend of Zelda on the Wii, I got to one of those screens where there was too much going and the character would flash and move a little slowly. Surely the Wii has the ability to fix that old bug, but I found myself thrilled that they retained it. In that moment, I might as well have been sitting Indian-style on the floor, playing a NES and vacuum tube TV , with my brother begging for a turn, and the smell of Mom making dinner downstairs. The retention of that idiosyncrasy made the Wii replay more than a revisit; it became a reunion.
When I first played Legend of Zelda on the Wii, I got to one of those screens where there was too much going and the character would flash and move a little slowly. Surely the Wii has the ability to fix that old bug, but I found myself thrilled that they retained it. In that moment, I might as well have been sitting Indian-style on the floor, playing a NES and vacuum tube TV , with my brother begging for a turn, and the smell of Mom making dinner downstairs. The retention of that idiosyncrasy made the Wii replay more than a revisit; it became a reunion.