History Lessons
If you thought that Asteroids was just a simple space shooter, think again.
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If you thought that Asteroids was just a simple space shooter, think again.
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It's called Armageddon with Bruce Willis. They save the Earth by blowing a large asteroid into two smaller ones.scifidownbeat said:I'd like to see that Asteroids bit turned into an action-packed thrill ride, directed by none other than Michael Bay.
Because I only rented the cartridges back then, the rental stores never provided manuals. I've only started giving them a read a couple of years ago when I found some sites specialized in collecting them.Generic_Dave said:Am I the only one who misses such things? Long manuals with pages of back story and characterisation? I think we've lost something here...things like this can add depth to a game, in a way cinematics and cut sceens don't give...I don't know, maybe I'm just getting old...but I miss this shit.
Not at all. I can't speak to the "just getting old" part but I have no doubt that as games have matured, they've surrendered a certain sort of sophistication. These days we're lucky if we get a decent owner's manual. And as digital distribution becomes increasingly prevalent, you can expect that trend to continue.Generic_Dave said:Am I the only one who misses such things? Long manuals with pages of back story and characterisation? I think we've lost something here...things like this can add depth to a game, in a way cinematics and cut sceens don't give...I don't know, maybe I'm just getting old...but I miss this shit.
Is that such a bad thing? Games are trying to become more accessible and convey information through the game itself. Even the game enthusiast that I am prefers to jump straight into the experience and learn through the game while playing, rather than go through manuals and texts. I don't see it as a surrender of sophistication - to be more accurate, that's not what I think is the sign that gaming as a whole has surrendered it.Malygris said:Not at all. I can't speak to the "just getting old" part but I have no doubt that as games have matured, they've surrendered a certain sort of sophistication. These days we're lucky if we get a decent owner's manual. And as digital distribution becomes increasingly prevalent, you can expect that trend to continue.Generic_Dave said:Am I the only one who misses such things? Long manuals with pages of back story and characterisation? I think we've lost something here...things like this can add depth to a game, in a way cinematics and cut sceens don't give...I don't know, maybe I'm just getting old...but I miss this shit.
I do miss manuals. I always read the entire manual before playing a game. Me and a few friends were working on making a nice, old-looking, spiral-bound book to act as a manual and documentation for Silent Hunter IV.Malygris said:Not at all. I can't speak to the "just getting old" part but I have no doubt that as games have matured, they've surrendered a certain sort of sophistication. These days we're lucky if we get a decent owner's manual. And as digital distribution becomes increasingly prevalent, you can expect that trend to continue.Generic_Dave said:Am I the only one who misses such things? Long manuals with pages of back story and characterisation? I think we've lost something here...things like this can add depth to a game, in a way cinematics and cut sceens don't give...I don't know, maybe I'm just getting old...but I miss this shit.
I don't think you're missing it due to age. I'm 15, and I miss those huge manuals too. I remember getting Warcraft 3 when I was 10 and seeing that big manual. The history of the races in that game was more engrossing and provided entertainment for me than some actual books.Generic_Dave said:Am I the only one who misses such things? Long manuals with pages of back story and characterisation? I think we've lost something here...things like this can add depth to a game, in a way cinematics and cut sceens don't give...I don't know, maybe I'm just getting old...but I miss this shit.
I'm not saying it's a bad thing, but when I play a game like Mass Effect (to pull a name off the top of my head) where they have screens and screens and screens of written data, but I gave up reading it about 4/5 hours after I started playing (not long when you consider how long it takes to get started with a custom character the first time), because well Hi-Def is great an all, but the format, on the screen, I just found it hard to get through, whereas had it been in a booklet format, I could have picked it up or put it down. Brought it on the bus, or toilet or whatever. Can't to that with my 360 to be sure.WickedArtist said:Is that such a bad thing? Games are trying to become more accessible and convey information through the game itself. Even the game enthusiast that I am prefers to jump straight into the experience and learn through the game while playing, rather than go through manuals and texts. I don't see it as a surrender of sophistication - to be more accurate, that's not what I think is the sign that gaming as a whole has surrendered it.