Hi all,
Excellent article, that hit me like a deja-vu. As other pointed out for themselves, I experienced the same feeling Susan Arendt analyses in the article.
Back to the days of childhood, I've always wanted to be an inventor, while others talked about policeman, assistant, firefighter, caretaker or lawyer. That may be why I'm now an engineer : that was the nearest I could find in real world schools... And even as an engineer, I engaged into a "normal" career in industry, consultancy, public services and then back to industry. But the key moment was when I didn't apply for that videogame company called Delphine Software, because, well, in 1993, getting a job at a videogame company was not serious and my initial contract at a great industrial group was about to be renewed. I knew game design was my way, but at the time I couldn't resist the pressure of school-induced and family-induced prejudices.
Now, 20 years from that day, I've never been perfectly fit in a single company I worked with, and my personal publishing project is only a way of keeping a link with my true homeland. I fought this feeling during years, "in the hopes that I would accidentally find the secret formula to acceptance", to no avail. Finally, a skills review prompted deeper recognition and I decided to devise a strategy to get my personal project from leisure to pro without putting my revenue at risk, step by step. Because now that I earn my life and have a house and family to support, I can't just let go my dayjob to follow my dream. I live in France and the job market isn't as fluent as in the US. Now, trying to catch up the pieces of my dreams is what I'm currently doing and why I'm an Escapist-addict (if primarily lurker) in the first place.
Now that, at least, I've publicly wrotten down that facts, I feel at ease. I have no more need to play fake. I can be true to myself and work on catching my long-neglected dreams. So, thanks Susan for the article that prompted it all ^-^