Absolutely what I was going for, there. I can't even count how many games I've done that with, only to get to the end and say, "Okay... when does the fun start?" And then I realize I just flew past it. It's the difference between assembling a bike (where you follow the instructions in a detached way, not really thinking too hard), or building and painting a model from a kit (There are instructions, but there's also your own creativity at work).TheKruzdawg said:... I ended up keeping that book open and doing everything exactly as it said...
And that's exactly the "dessert first" angle that cheat codes should give us. I think even having a trade-off (like disabling multiplayer or saving while the cheat is active) can be fair, if it allows your customers to skip to the parts they want without compromising the overall game experience for others.Iridul said:Right now I'd love a money cheat for Gran Turismo 5. I work a 56 hour week and have a career to worry about. I really don't have enough time to spend hours and hours grinding credits on GT5 just to be able to unlock the final 2 or 3 cars that I want to have a test drive of for historical/sentimental reasons.
I want so much to agree... but it might be a little unfair. You don't want a game to be so chock-full of hints and arrows that it's like reading a walkthrough while you play... but sometimes the designer and the player are just in two different frames of mind. An outside source of a small hint can get you back on track.Dom Camus said:Walkthroughs and cheat codes are there for when other people fail at game design. Sadly, this happens a lot.
(Hat tip to Machinarium for being the first adventure game in a long time which didn't require this.)
When it comes to difficulty problems, I'd agree that a good tutorial is more valuable than any cheat code. If you teach the player how to meet the challenge, they won't need the cheat. At the same time, sometimes it's more fun just to cheat your way through the level, create your own gameplan, and then try it again without the cheat.
But not all cheats are there to make up for the inadequacies of the game (or the player). Some just add some fun (like sandbox games allowing flight, or something). Others do what the gentleman above you was looking for--they allow you to bypass the "chores" of the game and skip straight to the parts you want. Cheats can allow for a more user-directed experience.
And that's what it's about, right? Us. The users. When I go to a restaurant and order a steak, I don't want to be told I have to eat it a certain way. If I want to pick it up and eat it from the center, then let me--as long as I keep my angry food noises down and don't throw bits on my neighbors.