297: Pills Here!

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
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Falseprophet said:
It's kind of noteworthy that Dungeons & Dragons, which introduced the concept of an abstract health meter/hit points, did have a table for the side effects of mixing magic potions since at least the late 1970s. And also noteworthy for how many DMs ignored it, if they even remembered it existed.

Healing is just another of those concepts like hunger, exhaustion, carrying capacity (in terms of weight, not number of objects) that is glossed over and abstracted by most games in the name of expediency. And usually for the better. Do you really want to go to the washroom in a game, The Sims notwithstanding?
I was thinking of DnD too. I ignore alot of the stuff like that, but slowly we have used some bits. Not that, but one player in my campaign currently has permenant brain damage after literally kicking himself in the head, thus losing 2 int permenantly. My brother, when he DMed, also poked fun at consuming unkown substances. Two found a strange bottled liquid, and assumed it was a safe to drink potion. They got sick on perfume...
 

ghostrider409895

New member
Mar 7, 2010
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It is an interesting article. I have to say that I never really thought about how in a game the instant cure for most health problems is a bottle of medication, or a drugs.

I know usually I joke about games where you can instanly heal by waiting, or apply a few bandages to cure disembowelment, but the idea of medkits and especially all the drugs in the later Fallout games are a bit crazier to think about.

Also, I never really thought about why I want to eat food ingame until now. I mean, why would I want to virtually eat food when I can do it in real life. I will not get the same experience seeing my character eat, or hearing him eat usually, but it is something you go out of your way to do. I remember when I played Bioshock, I went around eating, drinking, and smoking everything I could find. I guess it just comes with knowing that you can do something, and that you are making a mark on the world - even if all you are really doing is cleaning up the food supply. I know part of the reason I was so interested in consuming is just to clean up. In Fallout: New Vegas, I would try to take up everything in a room just so I could clean it up and sell it all into useful caps.

I think it would be an interesting idea to have a game that makes a person have to go to a doctor to seek treatment, or a game that doesn't have a magical cure for everything, though that would make life difficult. Also, medkits are very useful to gameplay on the move. Perhaps a simulation type deal where there has to be a medic or something, or a hardcore mode where basic meds are not an instant cure - like fallout's hardcore but harder. It might be something for an adventurous lot. On a final note, I never really thought about it much, but Link is basically consuming the hearts of his fallen enemies for health.