Dansen said:
Don't listen to anyone telling you to play Guilty Gear or Blazblue, those are the opposite of what you are looking for. They are good fighting games but they are fighting games designed for veteran players. They are chock full of subsystems and character unique mechanics, it also doesn't opt for simple inputs like MK.
I know it isn't really what you are looking for but the new Samurai Shodown is a lot of fun. There aren't many combos in the game so its more about footsies and reading your opponent. Its somewhat slower paced which I like cause its easier to see what you did wrong and improve than in other fighting games. It does have tiger knee motions(the zigzag stuff you dont like) but for the most part isn't complicated.
MvCI is another good option if you can get over the poor art style, gameplay is fun and a lot of the characters have move-sets that are intuitive enough that you can create your own competitive combos(though they might not be optimal).
He said engaging, I gave him engaging. It never said it has to be dumbed down or easy. GG and BB are also very intuitive and let you express your personality through your playstyle the best among any fighter due to the variety of viable actions you can take so they are also the most intuitive. That it takes practice to be able to perform inputs with some characters is not a factor because the time it takes to become able to do inputs is nothing compared to the time it takes to learn all the other things you have to learn to not be terrible in any fighting game.
There's characters with dumbed down inputs too btw (Jack-O has a 1-button dp and her super is a simple fireball input, for example and Mai can just mash the C button for a 30% combo), and they're surprisingly harder than a lot of the ones with more complex inputs, showing how silly the notion that easy inputs make for an easy character truly is.
In these games, who you play really decides how hard to learn the game is. If you try to play Zato for your first char you'll struggle but someone like Sol or Leo are super easy.
hanselthecaretaker said:
Dreiko said:
Blazblue and Guilty Gear for sure, the new db fighterz is good too but a bit more simplistic and you gotta be into the lore to get the most of it.
And no Tekken is definitely a 3D fighter, same as soul calibur too, nobody considers it 2D.
What I meant was you?re still viewing it as 2D even though there?s technically 3D field of movement. That makes it seem like it might as well just be 2D with a sidestep mechanic.
That's not really what it means in the context of fighting games in particular. 2D fighters are more about a set of mechanics than a specific angle you see the chars through for most of the time. Being able to sidestep is one big thing to point out that most namco games let you do, then you have stuff like Smash also having a 2D perspective but actually being its own type of "platformer fighter" due to the way mobility works in that game.
Typically, 2D fighters have things like invincibility and cancels (and multiple jumps and airdashes for the "anime" games) and so on. The one game that most mixes the two genres and lands closer to the 2D playstyle despite having sidesteps is Fate Unlimited Codes, but games like Tekken are strictly 3D fighters.