KI is an interesting one. If you're familiar with bursts in arcsys games, and with the metagame of baiting those bursts in particular, you kinda get how KI works.
In KI, mindless button mashing nets you combos but your foe has infinite bursts as long as they can predict which of the three strengths of buttons you're mashing, and then you can even burst the burst for an unburstable 4 seconds of button mashy goodness. It also has some link combos which makes players who don't button mash harder to burst against and it requires you to end combos with specific moves to not have the damage become recoverable health, but that's after you've won the burst baiting part which is what everything revolves around.
All in all, this is a simplistic game, but it has a lot of cool character designs going for it. I'm especially fond of the flame-spouting mech velociraptor.
In KI, mindless button mashing nets you combos but your foe has infinite bursts as long as they can predict which of the three strengths of buttons you're mashing, and then you can even burst the burst for an unburstable 4 seconds of button mashy goodness. It also has some link combos which makes players who don't button mash harder to burst against and it requires you to end combos with specific moves to not have the damage become recoverable health, but that's after you've won the burst baiting part which is what everything revolves around.
All in all, this is a simplistic game, but it has a lot of cool character designs going for it. I'm especially fond of the flame-spouting mech velociraptor.