2D games

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Soxafloppin

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Jun 22, 2009
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The new MK game looks pretty sweet, i enjoy 2D gameplay from time to time but prefer 3D.
 

Danzaivar

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2D platformers work better than 3D platformers (Mario game-budgets aside).

People like platformers.
 

oplinger

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Drazeric said:
well I didnt literally mean "everyone" just an easier way to say alot of people, and i meant it seems to me like they are just an excuse for a game company to put something out to fill time, but i find it incredibly odd to go back to basics to create a game. Most of them are only an hour or 2 gameplay, if that. And the replay value of it is slim to none because you are going to be doing the same thing over and over with no differ in the gameplay
See Peggle.
 

zhemis

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@Drazeric Man, your idea of a 2D game is kind of whack. It's like you're arguing (discussing) something else entirely.
 

C95J

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Apr 10, 2010
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I loved Limbo and Splosion man (which was 2.5D, I think that counts)
 

Susano

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Drazeric said:
Im not getting upset with this im trying to have a convo
You don't have a conversation by telling people to fuck off.
Drazeric said:
well I didnt literally mean "everyone" just an easier way to say alot of people,
Be clearer then.
Drazeric said:
and i meant it seems to me like they are just an excuse for a game company to put something out to fill time, but i find it incredibly odd to go back to basics to create a game. Most of them are only an hour or 2 gameplay, if that.
Examples?
 

CrashBang

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Drazeric said:
well I didnt literally mean "everyone" just an easier way to say alot of people, and i meant it seems to me like they are just an excuse for a game company to put something out to fill time, but i find it incredibly odd to go back to basics to create a game. Most of them are only an hour or 2 gameplay, if that. And the replay value of it is slim to none because you are going to be doing the same thing over and over with no differ in the gameplay
Can you be more specific? What 2D games are getting you so pissed? I personally get annoyed at devs bringing out so many 2D games for the Wii, like New Super Mario Bros. I find it strange because it's as if Nintendo have conceded that the Wii doesn't meet the graphical standard of the other 2 consoles and so are making simpler games, or perhaps that 2D games are simpler for their casual audience. On the other hand I love Braid and Limbo on the XBLA, I think they're interesting and innovative; so what games/devs exactly are annoying you?
 

C95J

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Drazeric said:
oplinger said:
Drazeric said:
well call me crazy but i prefer a game has more options then jump move left move right duck and shoot
You are apparently very upset with this topic. Why not just stop replying to it? It seems to just anger you that we may like 2D games.
Im not getting upset with this im trying to have a convo and whats the point of starting a thread if youre not going to be involved with it?

CrashBang said:
Drazeric said:
mance200 said:
Drazeric said:
OK so i might have missed something but when did 2D games become so fucking popular again
.....DUDE, Castlevania and Megaman are still 2D titles that continuously launch with the occasional 3D game. How could you have missed it at all, what are you, the slow guy who only knows game announcements when you see the first commercial for them?
oh fuck off, i just dont get why everyone loves 2D so much...its like taking a big step back
What do you mean by 'everyone loves 2D'. That sounds a tad dramatic. A lot of XBLA games like Megaman 9 & 10 and Limbo are in 2D and they're fantastic games but I'm fairly sure, last time I checked, devs are still making normal games in 3D, or did I miss something?
well I didnt literally mean "everyone" just an easier way to say alot of people, and i meant it seems to me like they are just an excuse for a game company to put something out to fill time, but i find it incredibly odd to go back to basics to create a game. Most of them are only an hour or 2 gameplay, if that. And the replay value of it is slim to none because you are going to be doing the same thing over and over with no differ in the gameplay
What about Splosion man, that was more than 1 hour long in gameplay, and had a lot of replay value due to multiplayer, and it is in 2.5D, so it does count...
 

tredecim

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Garak73 said:
AjimboB said:
2D has always been the best medium for platformers, which is a game genre that a lot of people have always enjoyed.

Making something 3D doesn't automatically make it better. There's a reason that the 2D Sonic games are brilliant and the 3D ones suck massive balls.
Well, the Mario 3D platformers worked just fine and most would consider Mario 64 a step in the right direction.

Sonic 3D games don't suck because of 3D, they suck because they were badly designed.
Nah, Sonic 3D games suck because of 3D. There's no getting away from that. As I said earlier, the central aspect of the Sonic character is his absolute breakneck speed. Trying to translate that into 3D just doesn't work, not without sacrificing either speed or level complexity.

The only way Sonic in 3D could potentially work would be to have it go Mirror's Edge style in terms of viewpoint, but make the draw distance miles ahead so that you could have your moves worked out about 5 seconds before you had to actually pull them off. :)
 

starwarsgeek

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It's simple, really. 2D and 3D games play differently. It's not about the technological advancements, it's about the experience. I like both, so I play both. If you don't like 2D, then no one is forcing you to play them.

Also, the game overthinker (aka, moviebob) talked about this on his other show. Maybe he'll explain it a little better (warning, takes him about seven minutes for him to actually get to the topic of retro-style games)
http://screwattack.com/videos/TGO-Episode-31-Whats-The-Difference


mikozero said:
well drawn 2D games can easily be moving art.
3D isn't drawn its rendered and the same cannot be said.
i love 2D games and y'know what else they don't date.
Also, this ^
 

Thunderhorse31

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Drazeric said:
well I didnt literally mean "everyone" just an easier way to say alot of people, and i meant it seems to me like they are just an excuse for a game company to put something out to fill time, but i find it incredibly odd to go back to basics to create a game. Most of them are only an hour or 2 gameplay, if that. And the replay value of it is slim to none because you are going to be doing the same thing over and over with no differ in the gameplay
Only an hour or two of gameplay? No replay value? Repetitive gameplay (that apparently doesn't happen in 3D games)?

ITT: Adults argue with a child who has played a total of 2 2D games.

(or so it would seem)
 

snowman6251

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I prefer 2D fighters and platformers to their 3D counterparts but other than that 3D really should be the way most games go, imo of course.
 

Kurt Horsting

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Since I grew up playing 2d fighters, its just easier to understand visually what I'm doing. Like, I can see a move and know just about how much that move controls (some hitboxs are weird or deceptive, but its helpful.) And since your movements are limited, it changes your options and priorities. Having street fighter in 2d, is why jumping in is risky. And since the movment is simple, a lot more complicated stuff can be added, like fireballs.

To me, 3d fighters (Tekken, Soul Caliber, Virtua fighter) are more about footsies and frame traps. And fireballs (looking at you 3d mks) are worthless when you can just sidestep. Controlling space seems to mean a lot more in a 2d fighter then 3d. Not saying their bad, they just don't have the same appeal to me.
 

oktalist

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Monkeyman8 said:
that being said, 2D is back because it's awesome, it lets you take all that money that would've been spent making it shiny and spend it instead on making a game that's actually good. Gameplay over graphics, I know it's a shocking revelation.
Hark the herald angels sing, "glory to the Monkeyman8!"

Drazeric said:
would rather be able to strafe and be able to see a huge world instead of being taken back to the 90's
Y'know, it's possible to enjoy both. The act of buying a 2D game does not lock you out of the 3D games market. The act of playing a 2D game does not lock your computer into playing only 2D games from then on. I just bought VVVVVV and it is bloody amazing. Worms Reloaded is good, too. And Monkey Island. Later I might play some S.T.A.L.K.E.R., Counter-Strike or R6:Vegas2. I am also looking forward to Deus Ex 3, HL2:E3 and DNF.

I like being taken back to the '90s occasionally, or even the '80s. It was a golden time. Back then, it felt like 90% of all games were brilliant. Pick up any game and you were almost guaranteed super fun times. Nowadays, with million-dollar budgets and hardware-accellerated 3D graphics and 65,000 photo-realistic shades of the colour brown, it seems like the poportions have been reversed: 90% of games are shit, and you have to try really hard to discover which are the really good ones. So I'm not sure how accurate your idea of 2D being a step back really is.

Drazeric said:
Most of them are only an hour or 2 gameplay, if that. And the replay value of it is slim to none because you are going to be doing the same thing over and over with no differ in the gameplay
Your experience of a small selection of 2D games does not generalise. Graphical style is not causally related to playing time or replay value.