The embargo for the press beta event lifted today at 10am EST.Kill100577 said:Isn't the Beta still under NDA?
Except that it is a lot more like Skyrim than it is like WoW...PedroSteckecilo said:So... you're saying it's an MMO... like any other MMO... and not at all like an Elder Scrolls game... pretty much what I expected so I more than likely won't be playing it, I just hope that if it fails it doesn't impact the quality/time frame of Fallout 4 and The Elder Scrolls 6.
Actually he didn't say that at all. But you're inclined to see it however you like.PedroSteckecilo said:So... you're saying it's an MMO... like any other MMO... and not at all like an Elder Scrolls game... pretty much what I expected so I more than likely won't be playing it, I just hope that if it fails it doesn't impact the quality/time frame of Fallout 4 and The Elder Scrolls 6.
It's possible that a large portion of Skyrim's fanbase had never played an Elder Scrolls game before. There's a good chance that there are plenty of people who would purchase TESO simply based on the fact that they enjoyed Skyrim. This is a gentle warning to those people I guess.ShakerSilver said:Why just mention Skyrim? Why no mention of similarities to previous TES games?
It won't. Completely different developers. Published by Bethesda, but developed by Zenimax Online Studios.PedroSteckecilo said:I just hope that if it fails it doesn't impact the quality/time frame of Fallout 4 and The Elder Scrolls 6.
How much Elder Scrolls lore do you know? Khajiit come in a bunch of different flavours, ranging from almost housecats through to what is basically a catgirl and I'm not lying. Some are digitigrade, some are plantigrade. Same deal with argonians, except they range from lizard people to nearly crocodiles.Really Offensive Name said:The one thing it has in common with Skyrim is the lack of beast legs. This shouldn't be the case for an MMO. They've had plenty of time to make it happen, but ultimately failed.
WoW managed it 10 years ago, and it wasn't a one-off thing either. They managed it for all races that had different looks. Ie, Tauren, Troll, Drenei, Worgen, and Pandaren all have proper feet. Hell, they managed it for every expansion that added new races.
I can't see how the only 2 races needing beast legs in the entire lore for an MMO, with no chance that future expansions will add more races, will still have human feet.
I'd stomach this if it was a single-player experience with limited resources that has the option of modding them in, but not a big-budget MMO.
Well, there goes any flagging interest interest I had. If ESO doesn't have this, it doesn't deserve to have the words "Elder Scrolls" in front of it. It's the defining feature of the series. Before anybody says it, I know that most MMOs are like this, but that doesn't excuse it. Off the top of my head I can think of EVE Online and Star Trek Online as two examples of MMOs that allow you to just wander around aimlessly and fall feet first into quests and other random distractions, so it's not as if it's impossible to do. What's worse is the classic Elder Scrolls formula is the perfect formula for an MMO, all they really had to do was basically make Skyrim with other players running around and it would have worked perfectly.The Environment is More Static
The first major difference between the The Elder Scrolls Online and Skyrim is the game world itself. One of the highlights of Skyrim was that it featured a huge open world to explore, and you could wander into all manner of quests, encounters and other shenanigans just by going for a brief stroll from one village to the next. Unfortunately, technical limitations most likely prevent TESO from having the same giant sandbox seen in previous Elder Scrolls games, and instead adopts a more linear, story-based approach with a wide variety of different locales instead.
Just tacking on multiplayer to Skyrim (or any other TES game) isn't feasible because the parts that define the TES experience are system resource-expensive as they are.immortalfrieza said:Well, there goes any flagging interest interest I had. If ESO doesn't have this, it doesn't deserve to have the words "Elder Scrolls" in front of it. It's the defining feature of the series. Before anybody says it, I know that most MMOs are like this, but that doesn't excuse it. Off the top of my head I can think of EVE Online and Star Trek Online as two examples of MMOs that allow you to just wander around aimlessly and fall feet first into quests and other random distractions, so it's not as if it's impossible to do. What's worse is the classic Elder Scrolls formula is the perfect formula for an MMO, all they really had to do was basically make Skyrim with other players running around and it would have worked perfectly.The Environment is More Static
The first major difference between the The Elder Scrolls Online and Skyrim is the game world itself. One of the highlights of Skyrim was that it featured a huge open world to explore, and you could wander into all manner of quests, encounters and other shenanigans just by going for a brief stroll from one village to the next. Unfortunately, technical limitations most likely prevent TESO from having the same giant sandbox seen in previous Elder Scrolls games, and instead adopts a more linear, story-based approach with a wide variety of different locales instead.
There's also the fact that that line wasn't true (or from a different game entirely). I stumbled onto a bunch of quests playing the beta, some easier to find than others. The distances between cities are greater, granted, but there's still a lot of value in exploration.Atmos Duality said:Just tacking on multiplayer to Skyrim (or any other TES game) isn't feasible because the parts that define the TES experience are system resource-expensive as they are.immortalfrieza said:Well, there goes any flagging interest interest I had. If ESO doesn't have this, it doesn't deserve to have the words "Elder Scrolls" in front of it. It's the defining feature of the series. Before anybody says it, I know that most MMOs are like this, but that doesn't excuse it. Off the top of my head I can think of EVE Online and Star Trek Online as two examples of MMOs that allow you to just wander around aimlessly and fall feet first into quests and other random distractions, so it's not as if it's impossible to do. What's worse is the classic Elder Scrolls formula is the perfect formula for an MMO, all they really had to do was basically make Skyrim with other players running around and it would have worked perfectly.The Environment is More Static
The first major difference between the The Elder Scrolls Online and Skyrim is the game world itself. One of the highlights of Skyrim was that it featured a huge open world to explore, and you could wander into all manner of quests, encounters and other shenanigans just by going for a brief stroll from one village to the next. Unfortunately, technical limitations most likely prevent TESO from having the same giant sandbox seen in previous Elder Scrolls games, and instead adopts a more linear, story-based approach with a wide variety of different locales instead.
I'll spare the technical details where possible, but just due to how the Gamebryo Engine tracks Actors (interactive objects, stuff you can pick up, equip, use, and place) is HORRIBLY inefficient for multiplayer. Hell, it was horribly inefficient for just ONE PLAYER on the PS3.
A different engine entirely was necessary from the start, and with it, most of the things that gives TES its famous "immersion factor" had to be dumbed down or eliminated; A more static environment was an inevitable change.
This is mainly why I never once got my hopes up for a TES MMO. The closest thing in gaming currently is Star Wars Galaxies, but even that handled objects radically differently than any TES game to date.
In short: There's no way to translate TES into an MMO while retaining the full TES experience.
Limited multiplayer, probably, but full on MMO? Not a chance.
"That line"Nimzabaat said:There's also the fact that that line wasn't true (or from a different game entirely).
I think he meant the one quoted from the article, i.e. "The Environment is More Static"Atmos Duality said:-snip-