The art is a similar style but calling it a copy is simplistic. If anything I would call the Allods are a refinement. WoW is 6 years old and has a lot of baggage to bring forward. It looks like they are doing an update with Cataclysm but comparing character models you will see Allods is more detailed. If you actually play the game you will see the animation variety, particularly the idle animations are much more complex. The fact that they are comperable at all is a achievement considering WoW is $50 + 15 a month after the first month and Allods is free as in beer.Asehujiko said:Better art? How does copy pasting improve it?rembrandtqeinstein said:When I was a wee lad I had no money or job and my parents were tightwads so I had to content myself with shareware. Now there is such a huge variety of gaming opportunity I can't imagine anyone feeling the need to pay unless they want to.
Allods is just as good an MMO as World of Warcraft (better art in my opinion) but totally free:
http://www.allods.com/
There's a great difference in having a similar style and directly ripping off environments. I watched the trailers on their site and the first thing that came to my mind was "Arathi Highlands" "Western Plaguelands" "Silithus" and not "wow's art style". And idle animations are one thing I specifically think shouldn't need any special attention at all. The fact that despite the advantages of 6 years of technology and being up against something that very specifically sacrificed poly counts for wider system accessibility they are still within comparable quality is quite the opposite of an achievement.rembrandtqeinstein said:The art is a similar style but calling it a copy is simplistic. If anything I would call the Allods are a refinement. WoW is 6 years old and has a lot of baggage to bring forward. It looks like they are doing an update with Cataclysm but comparing character models you will see Allods is more detailed. If you actually play the game you will see the animation variety, particularly the idle animations are much more complex. The fact that they are comperable at all is a achievement considering WoW is $50 + 15 a month after the first month and Allods is free as in beer.Asehujiko said:Better art? How does copy pasting improve it?rembrandtqeinstein said:When I was a wee lad I had no money or job and my parents were tightwads so I had to content myself with shareware. Now there is such a huge variety of gaming opportunity I can't imagine anyone feeling the need to pay unless they want to.
Allods is just as good an MMO as World of Warcraft (better art in my opinion) but totally free:
http://www.allods.com/
I think you misunderstand. I'm not a great writer.boholikeu said:I don't know what kind of "serious studies" you're reading, but I see free games like farmville and second life pop up quite often in academic papers and reports.Therumancer said:Well, I'd make an arguement that things like windows "Solitaire" program are generally excluded from serious studies of gaming. I see games like Farmville being in a similar vein.
I mean technically, if you were to take Windows Solitaire and argue about it seriously, you could probably say it's the best selling and most played game in the world... selling because while "free" it's part of Windows and/or game programs which cost money (typically included in the price of your PC), what's more it's been around for generations of PCs.
Making cases to lionize Farmville strikes me as trying to claim that Windows Solitaire is the Alpha and Omega of gaming.
Ah okay. I suppose that's a valid observation then. Do we know for sure that they didn't include games like Solitaire in this study though?Therumancer said:I think you misunderstand. I'm not a great writer.
What I am saying is that if these studies are going to use games like Farmeville as examples, then they should use Windows Solitaire as well, which would probably eclipse them all. However studies do not use games like Windows Solitaire, and I think they should be omitting a lot of these "Farmville" type games for the same reason you don't see Windows Solitaire or Minesweeper brought up in serious discussions about video gaming. Especially seeing as they have been around a LOT longer than games like Farmville.
It's not me saying they don't use Farmville, but rather that if they are going to do so, they should also bring other games into the picture that are also ommitted. However I also think that this "level" of gaming has been omitted from serious discussion until recently for good reason.
Actually, I am sort of saying that.boholikeu said:Ah okay. I suppose that's a valid observation then. Do we know for sure that they didn't include games like Solitaire in this study though?Therumancer said:I think you misunderstand. I'm not a great writer.
What I am saying is that if these studies are going to use games like Farmeville as examples, then they should use Windows Solitaire as well, which would probably eclipse them all. However studies do not use games like Windows Solitaire, and I think they should be omitting a lot of these "Farmville" type games for the same reason you don't see Windows Solitaire or Minesweeper brought up in serious discussions about video gaming. Especially seeing as they have been around a LOT longer than games like Farmville.
It's not me saying they don't use Farmville, but rather that if they are going to do so, they should also bring other games into the picture that are also ommitted. However I also think that this "level" of gaming has been omitted from serious discussion until recently for good reason.
Also, regardless as to what you think about software like Windows Solitaire and Farmville, they still are games. Saying they shouldn't be considered in a study about the popularity of computer games is a bit like saying Transformers shouldn't be considered in a study about the popularity of movies.
Thing is though, some of those games are actually pretty good. Solitaire is not some crappy game with borked mechanics. It's a port of a classic card game that's actually pretty fun. Minesweeper is another one that's brought up a lot in discussions like this, and it's actually a pretty good game as well. I haven't played Farmville so I can't really say anything about it, but it must be passable if it got so many non-gamers to spend a lot of time playing it.Therumancer said:Actually, I am sort of saying that.boholikeu said:Ah okay. I suppose that's a valid observation then. Do we know for sure that they didn't include games like Solitaire in this study though?Therumancer said:I think you misunderstand. I'm not a great writer.
What I am saying is that if these studies are going to use games like Farmeville as examples, then they should use Windows Solitaire as well, which would probably eclipse them all. However studies do not use games like Windows Solitaire, and I think they should be omitting a lot of these "Farmville" type games for the same reason you don't see Windows Solitaire or Minesweeper brought up in serious discussions about video gaming. Especially seeing as they have been around a LOT longer than games like Farmville.
It's not me saying they don't use Farmville, but rather that if they are going to do so, they should also bring other games into the picture that are also ommitted. However I also think that this "level" of gaming has been omitted from serious discussion until recently for good reason.
Also, regardless as to what you think about software like Windows Solitaire and Farmville, they still are games. Saying they shouldn't be considered in a study about the popularity of computer games is a bit like saying Transformers shouldn't be considered in a study about the popularity of movies.
It's sort of like how when looking at the popularity of board games throughout the years and anylyzing them you could bring up things like Chess, Checkers, Backgammon, Othello, and others. However it demeans the entire thing if you bring up a transient pop culture pop culture relic like say the "Happy Days Board Game" or something of the sort, I have no idea how well that sold (though I've seen it), but there have been legions of games like that created. Even if it sold well for it's time period, it's kind of demeaning, especially to people who get REALLY serious about board games, to take it seriously.
I see casual games in a similar vein, they might sell well, but I think they fail as serious games. It's sort of like how people draw a line between "culture" and "pop culture". Casual games are the banal pop culture of the gaming industry.
I know many are going to disagree, but I see it as being similar to music arguements about "real music" and souless teen pop crud that comes and goes, and will be dead in a few years, even in the minds of the people who made it popular to begin with. For the most part today's "cool" pop-music band, is tomorrow's joke.
That's simply my opinion of course.
I also mention that Solitaire, because is struck me as a common sense exception that has been around for a very long time. Also I figure that if it was included it would arguably have scewed the numbers well away from the casual games being lionized like "Farmville". I mean common sense seems to dictate that Solitaire which was in pretty much every copy of Windows for like forever, would not only have had a higher circulation, but have endured longer, and probably taken up more time. Of course by and large being a "free" game (or included in a Windows games pack) it can be argued that it didn't make as much money, but then again it wasn't really trying to, being more of a feature attached to Windows which was what was making the money and well... we all know about Microsoft.
Like many discussions I'm involved in, I imagine ultimatly me and those I debate with will have to agree to disagree.
Well "good" is like always subjective. In this case, it takes away from time, effort, and development funds that could otherwise be being directed at making more serious games, as eveyrone rushes in to "cash in" on the casuals.Thing is though, some of those games are actually pretty good. Solitaire is not some crappy game with borked mechanics. It's a port of a classic card game that's actually pretty fun. Minesweeper is another one that's brought up a lot in discussions like this, and it's actually a pretty good game as well. I haven't played Farmville so I can't really say anything about it, but it must be passable if it got so many non-gamers to spend a lot of time playing it.
I dunno, I just think it's kind of silly when gamers complain about the "plague of casuals". Shouldn't you be happy that people are sharing your hobby? If you think there are better games out there, why don't we introduce them to these newcomers rather than ridiculing their taste?
It's not often that I agree with Derpy here, but have we even considered gamers who own no legitimately-purchased games in the mix? In other words, what percentage of the gamer population is made up of people whose habit consists entirely of piracy?Hurr Durr Derp said:People like free stuff, is that so odd? That's also the main reason why piracy is so widespread.
rembrandtqeinstein said:The art is a similar style but calling it a copy is simplistic. If anything I would call the Allods are a refinement. WoW is 6 years old and has a lot of baggage to bring forward. It looks like they are doing an update with Cataclysm but comparing character models you will see Allods is more detailed. If you actually play the game you will see the animation variety, particularly the idle animations are much more complex. The fact that they are comperable at all is a achievement considering WoW is $50 + 15 a month after the first month and Allods is free as in beer.Asehujiko said:Better art? How does copy pasting improve it?rembrandtqeinstein said:When I was a wee lad I had no money or job and my parents were tightwads so I had to content myself with shareware. Now there is such a huge variety of gaming opportunity I can't imagine anyone feeling the need to pay unless they want to.
Allods is just as good an MMO as World of Warcraft (better art in my opinion) but totally free:
http://www.allods.com/