Where did Howard say this? All I've been able to dig up (in an admittedly half-assed couple minutes of searching) are two identical, unattributed lines on Wiki and Answers.com. I'm honestly curious because I'd like to see just much credit he gives it. The only obvious design link between Darklands and Arena I can see is the sandbox environment, which I would say is more of a similarity than an influence.TheGameCritique said:I have to take issue with this. It exerted a bigger influence than you might think. Maybe not in the realm of world building, but mechanically and design wise it was an influence on two major series. The combat was real time tactical that could be paused with the space bar to issue new commands without worrying about the party being killed. That system was later included in Baldur's Gate. Also Todd Howard of The Elder Scrolls fame, cited it as an influence on the first game: Arena. And from the open world direction and choose your own path nature of the game you can see how it influenced the direction of that game. Both of these games would go on to dictate the direction for the majority of the western RPGs.
Same thing with Baldur's Gate, really. If Darklands had been a truly influential title, it wouldn't have taken six years for another well-known RPG with a similar combat mechanic to crop up. I think more likely what you're seeing are similarities here and there that are naturally going to happen in games of the same genre, and even if I'm wrong and somebody at Bethsoft/BioWare said, "Hey, you guys remember that awesome Darklands game? Let's use that!" the "influence" I was talking about was more thematic than mechanical. History is packed with so many eras that could be "fantasized" and made into great RPGs, so why hasn't it happened? Why are we stuck in the rut of familiar (and generic) fantasy realms for our games? Darklands could have, and if there was any justice in the universe would have, had an impact on that attitude, but it didn't, except maybe to convince designers that "realistic" RPGs aren't the way to go.