http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html
this looks v.nice, wait for a product to look atczarevilsam said:I believe that the in-development game Project Zomboid (http://www.projectzomboid.com/) will be more to the author's tastes.
DeamonSadist said:http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html
Urazel said:I still don't understand where the idea came from that zombie is like a spreading disease.
Zombies used to be a dead (or sometimes even living) creature (most often human) being controled by a bokor. (read vodun/voodoo priest(ess))
That is their mythological origin, but somewhere along the line, somebody took the trademark quality of the vampire or werewolf to transform it's victims into a creature like itself and applied it to the zombie, and now we have 8 gajillion games/movies/comics/manga/anime/novels/tvshows about this whole viral zombie thing, and I've gotten sick of it.
I am now inclined to automatically enjoy any media more if it presents zombies in a non-viral manner, no matter how bad it might be, it will compare favourable to ANOTHER BLOODY ZOMBIE APOCALYPSE SCENARIO!
Thank you...Thank you so much!Azuaron said:A note on "negative reinforcement":
You don't want to reinforce them. And you're certainly not doing it negatively. "Reinforce" means you are attempting to get them to continue that behavior. And what you're doing isn't "negative", it is "positive": you are applying something (instead of taking something away), in this case electricity to the brain.
What you're really doing is positive punishment. Punishment because you are trying to decrease the unwanted behavior. Positive because you are adding something to their experience (electricity to the brain). Let's whip out the grid so you get a full understanding of the ideas:
.decreases likelihood of behaviorincreases likelihood of behavior
presentedpositive punishmentpositive reinforcement
taken awaynegative punishmentnegative reinforcement
Any time you are attempting to decrease the likelihood of a behavior (such as make bad zombie games), what you're doing is punishment. Punishment takes two forms: positive (the addition of something undesirable; electroshock) and negative (removal of something desirable; money, i.e., a fine).
If you are trying to increase the likelihood of behavior, what you're doing is reinforcing a behavior. Reinforcement also takes two forms: positive (the addition of something desirable; have a candy bar) and negative (the removal of something undesirable; let's turn off that high-pitched whine).
/psychologist rant
Of course, that's not saying much.Well at least there is one thing that call of duty zombies did get right: the game never ends, just like...the game.
Read World War Z by Max Brooks, it's definately the most complete and most "accurate" zombie story ever!
What I was thinking. The article has mentioned many other sources we can have zombies alongside watching the effects the outbreak of zombies has on society, so if you want that sort of thing, then you have plenty of choices. When it comes to games involving zombies (or infected, if you will), I'd rather just shoot/beat/impale or otherwise "kill" them too.unabomberman said:I'll still take my "shoot-zombies-with-guns" over cowering in fear and pondering about the human condition, thank you very much.
While i agree with the majority of your points in this article, i somewhat disagree with your central thesis, that the game industry has zombies totally wrong. I definitely agree with all of your commentary on the concept of a zombie, and how the industry is only using them as another enemy. this is definitely true.Chuck Wendig said:How Games Get Zombies Wrong
Oh, dear, game industry ... you seem to have failed your Zombie Aptitude Test. Let's review where you went wrong.
Read Full Article
then dont read it? yeesh. such entitlement.thaluikhain said:Ok, one or two decent points, but buried in far too much annoying filler to pad it out to 3 pages.
How do I know if I want to read it or not until I've read it?gring said:then dont read it?thaluikhain said:Ok, one or two decent points, but buried in far too much annoying filler to pad it out to 3 pages.