That's basically it, yes. It's like new edition of a card game or an updated rulebook for a tabletop miniatures title.Cherry Cola said:So what you are saying is that, instead of viewing them as sequels, it's a better way to view them like, I don't know, three people with three different Yu-Gi-Oh starter decks? (Sorry, my analogy is shit but I can't come up with something better). They're at heart the same, but details still make them different games with different focus.Sabinfrost said:Very good article, I agree, some very valid points. As someone that plays CoD MLG and has played other competitive games before the gameplay is solid with more depth then most people experience outside of competition, like street fighter. So, the games are essentially the same, they have subtle flavours, different chicken dishes, they feel different and not just because of some new skins/sounds/guns/maps, tactics and what is competitive alter the feel of the experience. The MW2 competitive scene is different to the World at War one. The games are being refined like a sport and sure they could get patched to buggery but the devs need to fund developing the game. A single CoD title could work if it was released on a subscription like WoW, which has changed massively over it's six year life while keeping much of the same outward appearance.
If that is what you mean, your comment makes a lot of sense, and I must say I agree with it. I've been watching a lot of Call of Duty commentaries recently (I don't really have the money for the games themselves), and many of them do talk about how some of the games have different perks or balances than the others.
Balance and strategy, the variations on how you move, how guns handle... all these things add subtle variation which alters how the metagame works.
Multiplayer competitive is about more then who can shoot straight and the quickest, team work is an integral part of being successful. I admit the single player gets old, it has been done a hundred times and no matter how many Hollywood script writers and actors you get on board it is still move from one set piece to another shooting from cover. I wouldn't buy the games for the single player.
A multiplayer only subscription based model with regular content upgrades (not paying for map packs) would be a viable alternative to the twelve month release schedule.