One of the best written RPGs for certain, with wonderful characters and an absolutely fascinating setting. The parts that don't involve talking in some fashion tend to be a lot less fun though, but fortunately combat is nowhere even close to being the focus of Torment.Anachronism said:Once my exams are done, I'm going to buy a game from them that I've been meaning to play for a long time - Planescape: Torment. I get what is generally considered one of the best RPGs ever made for a very cheap price, and I support GOG in doing so. Win-win, I think.
it really is, and unfortunately its probably just not going to happen. It's not so bad with the first, but the rights to ss2 are all over the place. There were 3 different developers working on the game. Looking glass who made the first and later got bought by eidos, and along with it the rights they held, irrational who were purchases by take two along with their rights, and ea who holds the ip. And back before bioshock ken Levine did an interview and if I remember correctly some things are even owned by private persons.Gralian said:It's thanks to GoG that i played Fallout 1, 2 and Tactics. I also have a few other nostalgic games on there too. There's only one thing that could make it more awesome; adding System Shock 1 and 2. There's no excuse for not having the single most demanded games up there! Well, aside from disputes over rights, which is a real shame.
To be honest, this is one of the reasons I'm so keen to play it. When I play RPGs, I tend to enjoy the dialogue sections more than the combat because it's where the actual role-playing comes into effect, and it allows you to find out more about your companions and the world you're exploring. The fact that there's very little combat is a selling point to me about Planescape; I think it'll be a really nice change to progress in a game without murdering everything that gets in your way. Almost every RPG I've played has had combat as a focus, and I'm looking forward to playing a game where that isn't the case.Gildan Bladeborn said:The parts that don't involve talking in some fashion tend to be a lot less fun though, but fortunately combat is nowhere even close to being the focus of Torment.
Which is actually kind of odd when you think about it considering the origins - D&D is generally known as a game where players "kill things, and take their stuff", and for all of its quirks I'm sure most sessions set in the Planescape setting amounted to that, but with odd pseudo-cockney rhyming slang and philosophical debates shortly before/after the killing and stuff taking.
Of course at the time I first played Planescape: Torment it was the first CRPG based on D&D that I'd sat down with, and only the second "proper" RPG I'd ever played, so I only really noticed that the ratio of conversation to combat was so skewed in one direction after I got my hands on the Baldur's Gate series, only to wonder why there was "so little dialog"; if you've ever played those games that should aptly demonstrate just how much talking there is in Torment.
You should have a blast with Planescape then, the web of possible dialog selections and responses is so impossibly intricate it borders on the ridiculous sometimes - a lot of them might take you to basically the same point in the conversation tree, but since your alignment is entirely derived from the things you say and whether you meant it when you said it, even choices that are essentially identical lines of dialog have something to differentiate them (and that's not even factoring in responses you only have if certain stats are above a given threshold, etc). I don't know how the writers ever managed to map all of it out, but I'm certainly glad they did!Anachronism said:To be honest, this is one of the reasons I'm so keen to play it. When I play RPGs, I tend to enjoy the dialogue sections more than the combat because it's where the actual role-playing comes into effect, and it allows you to find out more about your companions and the world you're exploring. The fact that there's very little combat is a selling point to me about Planescape; I think it'll be a really nice change to progress in a game without murdering everything that gets in your way. Almost every RPG I've played has had combat as a focus, and I'm looking forward to playing a game where that isn't the case.Gildan Bladeborn said:The parts that don't involve talking in some fashion tend to be a lot less fun though, but fortunately combat is nowhere even close to being the focus of Torment.
Which is actually kind of odd when you think about it considering the origins - D&D is generally known as a game where players "kill things, and take their stuff", and for all of its quirks I'm sure most sessions set in the Planescape setting amounted to that, but with odd pseudo-cockney rhyming slang and philosophical debates shortly before/after the killing and stuff taking.
Of course at the time I first played Planescape: Torment it was the first CRPG based on D&D that I'd sat down with, and only the second "proper" RPG I'd ever played, so I only really noticed that the ratio of conversation to combat was so skewed in one direction after I got my hands on the Baldur's Gate series, only to wonder why there was "so little dialog"; if you've ever played those games that should aptly demonstrate just how much talking there is in Torment.
I think there's quite a few reasons for that.Jumwa said:I enjoy GOG.com, and visit it regularly. Have picked up a few titles and will undoubtedly get more over time.
Though one thing that always amuses me is how celebrated GOG.com is for doing this, while in console gaming, if a game maker re-releases or remakes an old title it seems to get nothing but hate and bile thrown upon it. Nintendo re-releases Ocarina of Time for a modern audience, with new features and refinements, and the gaming community is foaming at the mouth with righteous fury.
Which has always baffled me, as the nuisance of even holding onto old games to bust out an outdated system you never use and hope still works, is ridiculously clunky and inconvenient. And that's assuming you own the original still or ever had, I know some great old games I never did own, and either borrowed/rented due to financial constraints.
I know about all those things and adore them for it, but most of it is still that either came along after GOG became so beloved or that people likely weren't even aware of.Irridium said:I think there's quite a few reasons for that.
1) When a big company is re-making a game, it'll most likely cost about $20-$30. Lowest is $15. Wheras GoG offers old games for either $6, or $10. You may wonder if $5 is that big of a motivator, but considering how so many publishers are worried about used sales(using the US as an example, Gamestop sells used games for $5 less than the new copies, and is apparently doing so well publishers/developers are comparing it to piracy). Another thing they do in relation to price, is take into account exchange rates, and different currencies. To them, $1 =/= ?1(or whatever currency you use). Considering how many Publishers go by the $1 = ?1, this is a godsend for people not in the US, who usually get charged much more for games.
2) They treat their customers like people, instead of cashbags intent on stealing from them. This, for me, is why I love them so much. They trust their customers. Not too long ago they stopped using IP addresses to determine a users location. When asked if people would abuse this, they said "We trust our customers not to. We couldn't stop them if they did, but we hope they don't abuse it."
And if people overseas have to pay more for a game(recently this happened with The Witcher, where they had to increase price to match other outlets), they offered the difference in price back to the buyer.
They actually seem to care about their customers. And that, to me, is why I love them so much.
Just my theories though. I'm sure everyone has their own reason(s) for loving GoG.