If the game I and other workmates haave been spending years on makes it to the market, and gets a certain success, then our case will turn into an example of a project that's born in university and got lucky, in a way.
However, I will remain unable to say if it was necessary to go there.
For example, for the first year, I completely failed to learn how to use the game design tool that were part of the program. I couldn't understand anything, the teacher was going too fast.
Then, when the second year started and we needed to devlop our project into a prototype, we realized that our team wasn't qualified for the task, so we had to learn to use the tools on our own.
So it's a mixed feeling, because besides the tips we were given and the fact that the university helped us to discover the necessary tools we'd use later on (as revealing what we could use), to give matter to our ideas, I also observe that most of what I know, I've learnt it on my own, literally by going through many tutorials while working in my bedroom.
On the other hand, this university gathered people who had the same passion, and thus workteams spawned with ease, and it's been my best years in the "school cycle".
I'm not saying it was perfect, especially since several teams were unbalanced. But I'm not sure I'd have ever found a way to create a team from nothing.
Now, most of those formations come with a price, and I had to work and grab the rest of the money from a bank to fund mine.
But I do think it helped.
Plus, in theory, you're supposed to come out of those schools with a list of "names" to call and talk to in case you need help and find a job.