PedroSteckecilo said:
[...] whilst removing what little narrative support elements [Version 3.5 had over 4th].
What narrative support elements were there in 3.5?
I've found that the formalisation/re-formalisation (I was never too knowledgeable of 3.5) of Skill Challenges has made out of combat encounters much easier.
Indeed, Dungeon Master Guide 2 for 4th edition has -heaps- of storytelling and story-writing support and information. More than I've ever seen in a single place, in fact, not that I've looked especially hard.
This supports my general idea of DnD - the DM comes up with the story, and simply implements it within the provided rulesset. 4th edition allows you to simulate almost any given combat, or noncombat challenge, based on the rules provided in PHB1, DMG1 and DMG2, with the help of any number of MM books.
What did 3.5 do that 4th didn't do, here? I'm really curious, because I know a vast number of people seem to prefer 3.5 to the "simplified" 4th.