I took a look at 4E. As per what many of you are saying, I can see how it would appeal to younger players. That said...
I started D&D with 3.5 at the age of 15 and I'm now our resident DM, at 18. As a DM, 4E gave me a headache. Literally, it hurt.
There are only three unpardonable sins in 4E:
1. What Grampy bone said. If you want to do something weird, you need a power from it. It constricts the player.
2. SPELLS. Where did they go? 4E's lack of spells beyond the most basic, generic stuff actually led me to start a mages-only 3.5 campaign, as I realised just how good 3.5 magic was.
3. Anti-standardisation of character creation (this takes a bit of explaining):
In 3.5, monsters were characters. They had an average statline and had a class like Undead or Dragon, which was called their Racial Hit Dice. There was a full set of rules to give ANY monster PC classes, or for a PC to be any monster (balence issues aside). One campaign, I wanted to be a psion that had been reincarnated as a parrot (it was a pirate campaign). There was rules for that.
In 4E, monsters and characters are two different things. They are incompatible. They followed two different sets of rules. As a programmer, this could be considered repitition of code (rules) that does similar things, and thus BAD design.
As more minor gripes, basic races had 3 types of elf (half-elf, elf and 1.5-elf (eldarin)) but no gnomes, and wtf is with teifling and dragonkin? They used to be cool, more powerful options to make an interesting character, now they're standard. That sucks.
Ok, /rant. Sorry. Anyway, in summary: I have many personal issues with 4E that makes me hate it, but I can see how it would be a compelling option for the first-timer used to video games where they do the work for you, at the cost of creativity.
I started D&D with 3.5 at the age of 15 and I'm now our resident DM, at 18. As a DM, 4E gave me a headache. Literally, it hurt.
There are only three unpardonable sins in 4E:
1. What Grampy bone said. If you want to do something weird, you need a power from it. It constricts the player.
2. SPELLS. Where did they go? 4E's lack of spells beyond the most basic, generic stuff actually led me to start a mages-only 3.5 campaign, as I realised just how good 3.5 magic was.
3. Anti-standardisation of character creation (this takes a bit of explaining):
In 3.5, monsters were characters. They had an average statline and had a class like Undead or Dragon, which was called their Racial Hit Dice. There was a full set of rules to give ANY monster PC classes, or for a PC to be any monster (balence issues aside). One campaign, I wanted to be a psion that had been reincarnated as a parrot (it was a pirate campaign). There was rules for that.
In 4E, monsters and characters are two different things. They are incompatible. They followed two different sets of rules. As a programmer, this could be considered repitition of code (rules) that does similar things, and thus BAD design.
As more minor gripes, basic races had 3 types of elf (half-elf, elf and 1.5-elf (eldarin)) but no gnomes, and wtf is with teifling and dragonkin? They used to be cool, more powerful options to make an interesting character, now they're standard. That sucks.
Ok, /rant. Sorry. Anyway, in summary: I have many personal issues with 4E that makes me hate it, but I can see how it would be a compelling option for the first-timer used to video games where they do the work for you, at the cost of creativity.