level250geek said:
With that being said, I am curious as to why the Russians are still the go-to bad guys for American military fiction. Given recent real-world events, it seems that North Korea or China would be a more ready choice. Of course, game developers may want to avoid real-world situations so as to avoid real-world political ideology, so they may be falling back on old tropes not due to intellectual laziness but due to avoid having the appearance of taking sides.
Simple timing - We're just seeing the first groups of designers who weren't even alive when the Berlin Wall fell. This is the last few years when everyone writing the stories will have grown up with a "Russians=Bad" mentality. In Modern Warfare 2, there's some flimsy exposition (the actual scene, summing up what happened in CoD4 was great, but after that...) about how Zakiev became a martyr* for a "New Russia" that reverted to Communism, hell, the flag goes back to the Hammer and Sickle!
Also, you
know you're in for some good old-fashioned right-wing commie bashing when almost every Russian soldier drops a
God-damned AK-47, in a game set five years after the near future... No, no, Americans get nice, shiney ultramodern guns, but all the Russians are stuck with a gun which, in the timeline, is almost seventy years old. It makes perfect sense...
*I suspect this is to make people hate him more - all hardcore CoD4 players hate Martyrdom...