Beta-testing is not defined by being in a controlled corporate environment, or signing a Non-Disclosure Agreement, or repeating a particular segment of game repeatedly in order to weed out specific bugs. Beta-testing is defined by testing software that is in a beta state. If you telecommute to test code that is in a beta state, you're still beta testing. If you're playing a beta game with the goal of getting a wide view of the overall experience and the developers are getting data back from your play, you're still beta testing. If it's three weeks to launch and the developers don't require an NDA of the people playing beta code because getting network traffic information from a sufficiently large sample is more important that a few leaks, you're still beta testing.Scow2 said:You get to play the game ahead of time after all major bugs had been fixed. While you're saying "I'm an unpaid beta tester!"... no, you're not. You're playing a game in a beta state. You are not shuffled into a tiny office with a dozen other people and forced to replay the same area over and over and over again doing the exact same thing trying to find insignificant bugs, then fill out a several-page report documenting each glitch you find. While not being able to say a damn thing about it because of an NDA.
Instead, you get early access to a game that may have a few technical flaws, but you can play at your own pace and leisure, and possibly talk freely about with your friends, doing your own thing, and maybe sending a brief ticket if you come across something game-breaking, if you feel like it.
For buying something you intended to buy anyway, while having a service you already use, and enjoy a popular series, you can get early access to the next game in the series. That is a very good deal.
Now: is the work done by someone who's paid $8.25 an hour or so to sit in a small space and try to figure out why a quest flag isn't tripping by repeatedly re-playing the world's most boring fetch-quest more onerous than the work done by someone who got a key in a box for some other product and has the option of ignoring it, or wigging out any time?
Yes.
But the latter is still beta testing- and, in fact, the mass-consumer pitch serves to make a lot of that low-wage, small-cubicle testing unnecessary; arguably, may put some of those same people out of work.
Further, the beta test included in TMCC is extremely limited- only four player, and only for two weeks, and only for those who are paying for Gold membership. Not exactly "doing your own thing". Some players may enjoy it, sure. But "a very good deal"? It's still unpaid beta testing work wrapped in the mantle of a "freebie" in a consumer offering that is very much not beta, yet still clearly suffering from its own share of issues.
So if you simply want to make the case that "professional" beta-testers have the more difficult lot, well, sure, I agree.
But what the non-professionals are doing is still unpaid beta-testing, and arguably even beta-testing they're actually paying the company for the privilege of performing on their own equipment, in their own premises, and on their own time. "A very good deal"? For the company, yes. For the consumer? I think we'll have to agree to disagree on that point.