343 Industries Explains Halo 5: Guardians Microtransactions

P-89 Scorpion

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Arnoxthe1 said:
Before anyone starts complaining about microtransactions, they're going to be paying for all future DLC map packs.
There should never nave been DLC map packs in the fucking first place!!

Games get smaller every year and a few years later your giving them excuses!

$60 is still a lot of money but to then pay that for a game filled with on disc dlc, dlc and micro-transactions it's bullshit.
 

fix-the-spade

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RJ 17 said:
...and the dev won't get nearly as much of your money.
Well, the dev's not getting any of my money at all, this just made it even more certain.

The main consequence I expect from this is that Halo Multiplayer's already grindy progression system is about to be stretched even further to 'encourage' players to use micros. I didn't half way through Reach's rank or a quarter of the way through Halo 4, so this one's surely going to be obscene.
 

RJ 17

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Nov 27, 2011
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fix-the-spade said:
RJ 17 said:
...and the dev won't get nearly as much of your money.
The main consequence I expect from this is that Halo Multiplayer's already grindy progression system is about to be stretched even further to 'encourage' players to use micros. I didn't half way through Reach's rank or a quarter of the way through Halo 4, so this one's surely going to be obscene.
That's generally the idea behind microtransaction schemes such as this. Chances are that - as someone else in here already pointed out - the pricing is not going to be well scaled vs the number of "credits" (or whatever they'll call the in-game currency) that you'll get after a game. 10K to buy a pack, 100 credits per game or something.
 

Zhit

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And yet folks will give these clowns money. Loved Halo. Switched to Destiny. 343 can't go belly up soon enough.
 

Outcast107

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Zhit said:
And yet folks will give these clowns money. Loved Halo. Switched to Destiny. 343 can't go belly up soon enough.
PFFFTTA HAHAHAHAHAH OH GOD..please..please don't tell me you're serious with Destiny. The game that had little to NO content at all. No story, not much to do but fight the same boss over and over and over again. While the MP was broken to all hell. That Destiny?

Also here a further more indepth with whats going with the REQ cards.

You don't buy individual cards, you buy packs. REQ packs are purchased with REQ points, which are earned in every gametype in the game. This is where the microtransactions come in; you can decide to spend real money on the REQ packs instead of earning REQ points. Each pack contains a specific number of cards, which you won't see until after you purchase the pack (think Battlepacks from Battlefield). Unlike Battlepacks, however, if you get a card - or cards - that you don't want/need, you can trade them in for a refund of their value in REQ points, which can then be used to purchase more REQ packs. You also earn REQ packs when you rank up. There are plenty of ways to earn REQ packs without using the microtransactions, and every item that you can get from using a micro transaction can also be obtained with regular REQ points.

There are reusable cards and one-time use cards. One-time cards are for things like assassinations, armor pieces, weapon skins, etc. - basically the cosmetic stuff. These can be used in any playlist. The reusable cards are the weapon/vehicle cards, which of course can only be used in Warzone.

As for redeeming your REQ cards for weapons and vehicles in Warzone, you can't just jump into a match and immediately spawn a Mantis with a REQ card. You have to earn REQ Levels by playing the game. Things like capturing bases, killing enemy players/AI, taking out bosses, etc. That's where the whole Spartan Palmer "Level 3 REQs available!" announcements come in. The REQ Levels are basically weaponry tiers. So Level 1 REQS are pretty much your standard loadout weapons like Battle Rifles, Assault Rifles, Storm Rifles etc., while the higher Levels are the power items like Rockets, Spartan Lasers, and Mantises. As the match progresses and your team earns more points, higher REQ Levels are unlocked. You cannot use a Level 7 REQ card before you've unlocked Level 7 REQs in the match.

There's a REQ energy system that stops you from using too many REQ cards too quickly, so you can't do stuff like spawn a rocket, die, then immediately spawn another rocket. So let's say you hit REQ level 3, and use a level 3 REQ card. Using that card will deplete some of your REQ energy, which you will then have to earn back by capturing bases, killing enemies, etc. before you can use another Level 3 REQ card. Which leads me to my final point:

The energy system was sped up for the E3 floor showing because they wanted to show off everything you could do. In the actual game, you won't be able to call in a power weapon/vehicle every time you respawn, like all the guys in the videos you've seen from E3. This is extremely important. No, everybody will not be stomping around in Mantises or have a Rocket/Sniper combo by the time the match is halfway finished.

So basically, it doesn't matter what awesome REQ cards you have if you can't do well enough in a match to be able to use them.
 

Random Argument Man

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I remember when Halo was just something me, my brother and a few buddies played over with 2 xbox and 2 TVs. I also remember when my brother and me finished the campaigns on Legendary.

The more I see 343 do something though?The less I see the franchise that I liked.
 
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RicoADF said:
Bindal said:
Well, maybe you should'Ve said that about four years ago when VALVE started it with the Mann Co. Store and still does with CS:GO.
I did, by not playing TF2 or buying CS:GO. I've also stated my view whenever applicable. All I can do is control my own spending habbits and hope enough others agree, sadly it does not look that way. Oh well [insert old man statement] "Back in my day, when you bought a game you received a completed 100% working game, none of this spend more to unlock stuff you already paid for crap" [/old man statement] *shakes old cane at PC*
And if you didn't get a working game, or a game that mostly worked but had bugs, you were SOL, because there wasn't really a good method of patching back then on PC, and nothing but a re-release would work for consoles. I don't really support microtransactions, but assuming this works like the ME3 option, I can get behind it. In ME3, you can pay real money...or play a couple of matches to earn enough in-game for the crates. They didn't make it that inconvenient to get unlocks in ME3 for free. Well "free" if you were playing on Xbox Live, but that wasn't EA's fault. :p

Outcast107 said:
So basically, it doesn't matter what awesome REQ cards you have if you can't do well enough in a match to be able to use them.
See, now THAT worries me a bit. In theory, it means only the best players will get the best gear. In practice, it will probably mean that if you aren't as good at the game, or you get stuck playing with/against griefers, you're going to end up in a cycle of pain because you aren't "good" enough to get the gear to stand a fighting chance.
 

Outcast107

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thebobmaster said:
RicoADF said:
Bindal said:
Well, maybe you should'Ve said that about four years ago when VALVE started it with the Mann Co. Store and still does with CS:GO.
I did, by not playing TF2 or buying CS:GO. I've also stated my view whenever applicable. All I can do is control my own spending habbits and hope enough others agree, sadly it does not look that way. Oh well [insert old man statement] "Back in my day, when you bought a game you received a completed 100% working game, none of this spend more to unlock stuff you already paid for crap" [/old man statement] *shakes old cane at PC*
And if you didn't get a working game, or a game that mostly worked but had bugs, you were SOL, because there wasn't really a good method of patching back then on PC, and nothing but a re-release would work for consoles. I don't really support microtransactions, but assuming this works like the ME3 option, I can get behind it. In ME3, you can pay real money...or play a couple of matches to earn enough in-game for the crates. They didn't make it that inconvenient to get unlocks in ME3 for free. Well "free" if you were playing on Xbox Live, but that wasn't EA's fault. :p

Outcast107 said:
So basically, it doesn't matter what awesome REQ cards you have if you can't do well enough in a match to be able to use them.
See, now THAT worries me a bit. In theory, it means only the best players will get the best gear. In practice, it will probably mean that if you aren't as good at the game, or you get stuck playing with/against griefers, you're going to end up in a cycle of pain because you aren't "good" enough to get the gear to stand a fighting chance.
eh that could be the case. Though couldn't the same be said about any game mode? Enemy team camping the weapon spawns and such. That or allies always grabbing the weapons and sucking with them....
 

RicoADF

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thebobmaster said:
And if you didn't get a working game, or a game that mostly worked but had bugs, you were SOL, because there wasn't really a good method of patching back then on PC, and nothing but a re-release would work for consoles. I don't really support microtransactions, but assuming this works like the ME3 option, I can get behind it. In ME3, you can pay real money...or play a couple of matches to earn enough in-game for the crates. They didn't make it that inconvenient to get unlocks in ME3 for free. Well "free" if you were playing on Xbox Live, but that wasn't EA's fault. :p
I guess you live in a place where there's no legal protection from faulty products then because back then I only once found a game that didn't work and I took it back for a refund which they gave me without issue as the law requires refunds on faulty products where I live. Yeah sure they couldn't patch games, but that also meant they had to get them right on release, none of this "Doesn't work? Meh we'll just patch it after release" attitude they have now.

That said patches are a different kettle of fish to microtransactions, which is what I was complaining about, I don't mind patches as long as the game doesn't rely on them to run.