Vrex360 said:
Perhaps I'm jumping the gun here but with everything I've seen, I'm not convinced I'm being too pessimistic. In addition look up a recent 343 panel where they talk about the game's successes and failings and in addition to admitting they didn't do a good job explaining who the villain is they will go on to mention plans to 'appeal to a wider audience' (there's THAT damn catchphrase) and they do this by comparing an AK to a needler and pointing out that to many people the needler doesn't look like a weapon the way the AK is. The vibe I got from that panel really was 'WE WANT TO BE CALL OF DUTY'.
Vrex360, I agree 100% with most everything you said regarding Halo's demise.
My friends and I were effectively a Halo group. We had countless LAN parties with H1, a clan in H2, etc. When a Halo game came out, we played Multiplayer for YEARS. Until a new Halo game came out. Halo 4? Those few of us that bought it played it for 2 months.
STORY:
Halos 1 - 3 were easy to follow. You got it in-game. Reach betrayed the novels and moved the story into the CoD realm, and Halo 4 was so out there story-wise it was difficult to follow while I was actually playing the game. VG storylines don't need to be so complex that you don't know what you're doing or why. It required 2 playthroughs for me to understand what exactly was happening and why. And I have an Economics degree; I'm not stupid.
Halo 3 was wrapped up perfectly and simply. Halo 4 WAS the beginning of the Cash Cow, and practically required you to study up on the whole established Halo 4 expanded universe in the Halo Waypoint app. Ain't nobody got time for that (http://www.youtube.com/watch?v=bFEoMO0pc7k).
Great characters were tossed, and the tone is the ubiquitous "Newer/Kewler/Darker" that has literally infiltrated every single franchise from Star Trek to Superman. Halo 1 was open fun and a bit quirky. Halo 2 was more developed and still a blast. Halo 3 was the completion of the circle. Now, Halo 4 is effectively a run-of-the-mill reboot.
Halo was EA'd. MrBTongue on YouTube illustrates this better than I ever could (http://www.youtube.com/watch?v=A6TmTv6deTI). Put simply, Bungie wanted to make games; 343/Microsoft wanted to make money.
MULTIPLAYER:
Two things:
First, I've been playing Halo since 2003. Halo 1, 2, 3, Reach, and now 4. Multiplayer changed between H1, H2, & H3, but I found Reach to suck. They replaced the good weapons with weapons that were not nearly as effective and said "Hey, new weapons". When H4 came around, many of the old weapons came back, but there was so little differentiation between H3 & H4 that my whole Halo group got bored in 2 months of multiplayer.
Second, they allowed the lobby to choose the map. That ruined it entirely. Want BTB? Get used to Exile. Exile, Exile, Exile. I got so sick of that map I stopped playing. Yeah, I get it - people like the Gauss Hog, but give it up, people; give it up.
INFINITY:
Spartan Ops was bland. Lots of fun in the beginning, but there just wasn't enough to it to really make it any more than a few extra campaign levels without any context to Master Chief/Cortana that got old quick because they were the same maps over and over.
The plot was bland and the plot twists were inexplicably lame. The characters seemed like cartoons.
XBONE:
I'm not buying an XBox One, unless they saw off the Kinect. Therefore, I'm done with Halo. I like Master Chief/Cortana enough that I'd buy further Halo games in the future otherwise, but that's not enough for me to mess with it.
Halo used to be something I could talk to my friends for hours about, and relive a million multiplayer battles. Now, Halo gets an "Eh" out of virtually everyone I talk to, and me as well...