America's Army Costs US Taxpayers $32.8 Million

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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America's Army Costs US Taxpayers $32.8 Million



Since work began on free-to-play-FPS-slash-recruitment-tool America's Army in early 2000, the project has cost the actual US Armed Forces almost $33 million dollars over ten years.

When the US Army first unveiled America's Army back in 2002, it had already been funding the project for a good two years. The game, which was half an uber-realistic free FPS and half recruitment tool, was originally announced as a five-year project with a budget of $7 million. Now, almost a decade after expenditures began, data obtained through a GameSpot Freedom of Information Act request [http://au.gamespot.com/news/6242635.html] has revealed that the game has turned into a 10-year project that has cost the US government $32.8 million dollars.

Whoops.

The free-to-play game has received constant updates since its original 1.0 release in July 2002, the most recent of which was this year's America's Army 3 (in case you're wondering where America's Army 2 went, it was released as America's Army: Special Forces). While the game may have made back some of its budget thanks to the Ubisoft-published console titles America's Army: True Soldiers [http://en.wikipedia.org/wiki/America%27s_Army:_Rise_of_a_Soldier], it's likely that the vast majority of the development costs have not been recouped.

One also has to wonder where the money is currently being spent other than on server and bandwidth costs, as the team that developed America's Army 3 was let go a day after shipping the game [http://www.escapistmagazine.com/news/view/92520-Americas-Army-Devs-Let-Go-One-Day-After-Launch].

While there's no indication that America's Army has had much impact on army recruitment, it's hard to say it's had no impact at all - in early 2008, a young North Carolinian helped save the lives of victims in a traffic accident [http://www.escapistmagazine.com/news/view/80721-Americas-Army-Training-Helps-Save-Accident-Victims] thanks to skills he'd learned in the game.

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Jared

The British Paladin
Jul 14, 2009
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It does make one wonder...

Be nice to see the breakdown of the costs
 

HK_01

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Jun 1, 2009
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Better use of the money than buying, what, one tank or an eigth of a Raptor. It's not really that much.
 

gRiM_rEaPeRsco

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Jun 11, 2008
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last time i tried AA3 it was totally unplayable anyone know if its fixed?

OT: $33 million sounds like a lot but what percentage of the total funds the US army get is that?

(that sounds like im defending america, whats wrong with me?)
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Great, this is JUST what we need to be spending money on now:

National Deficit:

98% debt to China
2% Video game development.

Yay!
 

Paragon Fury

The Loud Shadow
Jan 23, 2009
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33 million?

Ok....MW2 spent that on marketing. For only 33 million dollars, AA has done a hell of a job. I mean yeah, thats a lot more than the original 7 million, but I don't think they were ever thinking about America's Army 2, 3 and all the work that went into them.
 

dududf

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Aug 31, 2009
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Uh huh. 32.8 million.... on a game... when so many Americans do not have jobs...

Hell, a couple of my American friends were laid off, and the Army is doing THIS shit?

No exscuse. Not even that guy who saved lives thanks to the game. No where near freaken worth it.

Get your shit together, and deal with your problems not spending grotesque amounts of money on a video game, when people are jobless. Unless it's of course a plot to get people to join the military :eek:
 

Unknower

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Jun 4, 2008
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Jaredin said:
It does make one wonder...

Be nice to see the breakdown of the costs
Game = $7 million
Money transferred to secret weapon research at secret reseach bases Office pens = $25.8 million
 

Xanadu84

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Apr 9, 2008
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Tax dollars for free video games? Yeah, that's pretty cool. But that money could have gone towards...a cup holder in a tank? Could defray that cost a little. This doesn't bother me so much. Maybe it was an effective recruitment tool, and It must have employeed a decent chunk of programmers and designers. I guess there are complaint to be made, but there pretty miniscule in comparison to other complaints.
 

Low Key

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May 7, 2009
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$33 million? That's it? In this [http://www.escapistmagazine.com/forums/read/7.160040#4039799] thread posted monday, I pretty much outlined why video games have become an essential part of the military. But for those of you who missed it:

Actually, the Air Force has been using video games for the past decade to train their pilots. Same thing with the Army (a la America's Army). The reason for this is, as explained to me by a veteran, is because it costs 6 figures everytime the military wants to do a live training mission, while it's relatively inexpensive to train their troops using 3D modelling on game consoles.

They have found troops that play more video games have higher shooting accuracy than those who don't. Makes sense to me, and if it keeps the military budget low, I'm all for it.

So, while the Air Force might be using PS3s for a super computer array, they are still using the console and the games developed for it to train their troops. It's a win-win situation for the government and the gaming industry.
I can only imagine what the defense budget would look like with live training missions instead of using video games. I'm sure it would be much more than $33 million over 10 years.
 

Calhoun347

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Aug 25, 2009
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33 Million over 10 years isn't all that much. If someone really wants to complain about this they should be slapped. This is not a "Gross" over use of our taxpayer dollars, this is a recruitment tool and publicly available entertainment medium produced for us by our government. If anything, you should find this pretty awesome.

Also, the economy only recently took a major down-turn. The majority of that money was spent in the years before. And compared to the costs of so many other government projects, this is pretty great.
danpascooch said:
Great, this is JUST what we need to be spending money on now:

National Deficit:

98% debt to China
2% Video game development.

Yay!
This isn't NOW, this is over a 10 year period.
Same response to everyone else who says this shouldn't be occuring now. (because it's not).
 

Kajin

This Title Will Be Gone Soon
Apr 13, 2008
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The budget of the American Government is hundreds of billions of dollars strong. 33 million on the side, while a sizeable number for individuals like you and me, is barely pocket change. This shouldnt be that big a deal, especially considering the game seems to be quite effective in teaching first aid skills.
 

MortisLegio

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Nov 5, 2008
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CantFaketheFunk said:
in early 2008, a young North Carolinian helped save the lives of victims in a traffic accident [http://www.escapistmagazine.com/news/view/80721-Americas-Army-Training-Helps-Save-Accident-Victims] thanks to skills he'd learned in the game.
see games can teach you good things
 

thevegetarianzombie

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Dec 11, 2008
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I'm no expert when it comes to the finances required to build a video game, but this seems rather extreme. Either they've got very poor cost management, or not all of that money was really going towards the video game.
 

FiveSpeedf150

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Sep 30, 2009
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That's nothing.

Break that down into "dollars spent per recruit" and it probably barely scratches the budget.
 

Jelekk

New member
Oct 3, 2009
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if you honestly think that this is a good idea you are a complete moron. wasting 33 million on military propaganda is absolutely appalling. this truly sickens me. way to go america, on more reason I hate conservatives and the military.