Quit Smoking With MC Frontalot's D&D Ruleset

Tom Goldman

Crying on the inside.
Aug 17, 2009
14,499
0
0
Quit Smoking With MC Frontalot's D&D Ruleset



According to MC Frontalot, it's much easier to quit smoking if you make a game out of it.

Quitting smoking is hard, but then so is bringing down a group of Mind Flayers. If they can be destroyed with a little effort, why not use the same ruleset to take down an addiction to cigarettes? That's just what this awesome Zork song [http://frontalot.com/index.php/] and many others that are inspired by topics such as videogames, otaku, and Penny Arcade.

MC Frontalot has developed the following "quit smoking" ruleset:


1. Name your character. Mine's Breathorr Inflatagon, a level 2 Lung Elf. You don't have to roll up stats. If you're a real stickler for form, go get your lungs x-rayed. The x-ray film is your character sheet.

2. Keep a d20 in your pack of cigarettes. If it doesn't fit, keep die, lighter, and pack together in some kind of totable container. May I suggest a pouch?

3. Whenever you feel like smoking, that means the GM (you) is trying to poison your character (also you). Time for a saving throw! I decided the DC (Difficulty Class) for my save vs Poison is 15. Roll the d20. 15 and up: I am saved from that cigarette I wanted! Hooray? 14 and under: oh darn, I get to enjoy another satisfying and flavorful cancer treat.

4. If you make the save, you really can't have a cigarette. Rolls have to be at least an hour apart. If you haven't rolled for two hours, that does not mean you get to roll twice. Be strict, or the GM Regulatory Cabal will revoke your authority. (I assume? I haven't GM'd since like 1988.)

5. Every day of the campaign, your Wisdom increases slightly. You're using Will to save against Poison, so increased Wis modifies in your favor (well, in your character's favor - your GM prefers that the poison attacks land). I'm using a mod of +1 for each day, so on day two rolls of 14 and up are successful saves, on day three it's 13 and up, etc. Fifteen days into the campaign, I will only be allowed to smoke when I roll a natural 1.

6. Rolling a natural 1, of course, is a critical fail. Thus, no matter how wise I get, I will always be able to sneak a cigarette if I can roll a 1. But after fifteen days I'm going to limit myself to one poisoning attempt per day, instead of one per waking hour. The game logic behind this is: fuck you, I do what I want.


MC Frontalot suggests making your own ruleset that works for your personal smoking volume and method, so don't be afraid to modify his a bit. I quit smoking on my own many years ago, but if I was still caught in the grip of the evil death-sticks I would be giving this game a try right away. Quitting for the sake of quitting is too easy to say no to, but when it appeals to the gamer instinct inside many of us it could become somewhat easier. After all, only a noob would lose at quitting smoking.

I would also strongly suggest visiting MC Frontalot's website [http://frontalot.com/index.php/] if you're into hip-hop, rap, or whatever the kids are calling it nowadays. He's got plenty of free music available for download and it's good stuff.

Permalink
 

Spacelord

New member
May 7, 2008
1,811
0
0
This actually doesn't sound like such a bad idea. :) Then again I'll have to explain to everyone why I brought a d20 to the pub...
 

DazZ.

Elite Member
Jun 4, 2009
5,542
0
41
I think this wouldn't work for me, carrying around a d20 isn't something I usually do, so I would be very aware of it and thinking about it quite a lot.

Best way for me to quit is just not think about it, which does mean when I go out I can't just ignore it because a lot of people are smoking, which makes it the only time it's hard.
So I'll just buy another drink and sit with the "clean" people instead, thanks to the smoking ban.

Not that I've actually tried, this is just hypothetical planning.
 

Gxas

New member
Sep 4, 2008
3,187
0
0
"Phil, smoke break, come on!"

"Hang on... [small]saving throw!!![/small] ...sorry man, not right now."

"Why the fuck are you... is that... nevermind..."

Not a bad idea, to be honest, but I'm sure it doesn't work for everyone. So many people will just keep rolling until they hit a number they can smoke.

Why yes, I do narrate my throws in DnD. Why do you ask?
 

Psychemaster

Everything in Moderation
Aug 18, 2008
202
0
0
Warning: Still requires willpower.

Pretty smart, though. I lol'd reading this in a university computer lab and got some odd looks :D

Of course, the absolute best way to quit would be to never get started to begin with...
 

Guestowel

New member
Oct 9, 2008
243
0
0
Spacelord said:
This actually doesn't sound like such a bad idea. :) Then again I'll have to explain to everyone why I brought a d20 to the pub...
If it is a person of opposite sex you give them your most dashing look and say, "Charisma check, baby" then not only will you quit smoking, you get the girl as well.
 

Psychemaster

Everything in Moderation
Aug 18, 2008
202
0
0
Guestowel said:
Spacelord said:
This actually doesn't sound like such a bad idea. :) Then again I'll have to explain to everyone why I brought a d20 to the pub...
If it is a person of opposite sex you give them your most dashing look and say, "Charisma check, baby" then not only will you quit smoking, you get the girl as well.
And then you'll crit fail and be laughed out of the door, cigarette in hand.
 

hotdogoctopus

New member
Jun 16, 2009
587
0
0
Awesome. I have a set of die for rolling on calls.

"Hmm, it's a level 5 IED, and I'm a level 7 EOD tech with a hydrajet. I rolled a 3, this is not the right tool for the job. PAN disrupter? 20! Critical disruption, this shit's gonna work colonel."

"Ahhh, um, is that the right way to decide what to do?"

"Look at the badge, look at the die, together, they only tell truth."
 

Gildan Bladeborn

New member
Aug 11, 2009
3,044
0
0
If I had ever started smoking I would totally adopt this method to quit, I habitually carry around dice with me now as it is.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
GENIUS!

It's brilliant. But you could always just ignore the d20 results and smoke the cancer-stick anyway.
 

George Palmer

Halfro Representative
Feb 23, 2009
566
0
0
Spacelord said:
This actually doesn't sound like such a bad idea. :) Then again I'll have to explain to everyone why I brought a d20 to the pub...

Wait... doesn't everyone carry their d&d dice on them at all times? Am I the only one?

:)
 

Vierran

None here.
Oct 11, 2009
276
0
0
That's awesome, i play D&D with my father from time to time and he still enjoys the game as do i but he is always smoking through it, i know he wants to quit so i am going to suggest this to him and see what he says.
 

GonzoGamer

New member
Apr 9, 2008
7,063
0
0
That's funny.
D&D is how I got into smoking.
Mind you I'm not talking about cigarettes.
Rather: I'm not talking about cigarettes made with tobacco.
 

accountdeletethis

Stand-up philosopher
Sep 10, 2008
97
0
0
I've so got to try this. I've been thinking about taking a time-out (one never really quits, it's just abstaining for an undefined period of time) and this might make the effort somewhat fun.
 

Captain Pancake

New member
May 20, 2009
3,453
0
0
Actually, you could use that for any kind of addiction. Like relentless, that stuff is dangerous to me. If I did this, then it would help out. I may end up becoming a serious gambler by mistake though...
 

300lb. Samoan

New member
Mar 25, 2009
1,765
0
0
GonzoGamer said:
That's funny.
D&D is how I got into smoking.
Mind you I'm not talking about cigarettes.
Rather: I'm not talking about cigarettes made with tobacco.
Hmm... I'm going to start rolling for poison damage when I smoke now. 15+ is bong hits, below is a toke of the one-hitter. Crit-fail, I throw the dice in the trash and roll a joint.

OT If I were trying to quit tobacco cigs this would be a great idea I think. It would certainly make you more self-conscious of your habit.