SFJ said:
Christ, my head hurts from all that. Never was great shakes with maths. =]
Still, it sounds like an opportunity for greater depth in games, and I'm down with that.
Where I'm on the reverse end and loving every second of the maths fluctuations.
I was always drawn to MMOs not for the worlds as such, but for the economy. I love the cut/thrust of the market, and a MMO without a volatile market is dead to me.
However, I did hate PotBS because it pulled a trick on me I couldn't forgive.
As a Spanish Merchant, I was sailing between two quiet ports setting up my first real building, but as I landed in port, I found that the one part I needed was back at the first port. I was sure I'd moved it to the boat, but
c'est la vie. In their look for "realism", I couldn't move it from one bank to the other, despite the fact that my farm blueprint took up the same space as a crate, but whatever.
On my way back, I was just nudging into port when a lag spike gets me, and then there's a Pirate Battleship bearing down on me. I start tacking away like crazy but this thing pulls up to me, blasts the crap out of my ship and I swim away on a plank.
Two days of trading gone due to a lag-spike. All of my spare money, and it's charging me to get my ship back from the port away from where all my money is.
That got it deleted from my system. The boarding parties of "Find The Captain, Stun Captain, Stab Repeatedly until Crew Surrenders" was just the finishing touch.