In game economies seem to work best in the space traders that have come and gone in the past. I'd give a nod to Elite (or Elite 2: Frontier) and Freespace. The economies took real work in order to seek the upgrades you wanted. You could spend days getting up the kind of money needed for a decent ship and there was a significant sense of achievement. Of course once you'd got your massive transporter you could make your investment back in a few trips, but the build up was fantastic.
What was worse is that you could have a fully laden transporter and still risk losing the lot to a particularly vicious set of pirates or worse yet drop out of warp in to Thargoid space.
Secondly I wonder how many gamers today (and particularly kids) have the patience to commit to such long term investments in time as those old titles if you liken them to todays games Eve, WoW not many enjoy the grind and those who do (in my experience of course) are usually a little bit older.
The thing is Creed 2 or Fable 2 aren't really about that, sure it helps but they're merely side games. But it would be nice if side games should had a bit more thought given to them.
What was worse is that you could have a fully laden transporter and still risk losing the lot to a particularly vicious set of pirates or worse yet drop out of warp in to Thargoid space.
Secondly I wonder how many gamers today (and particularly kids) have the patience to commit to such long term investments in time as those old titles if you liken them to todays games Eve, WoW not many enjoy the grind and those who do (in my experience of course) are usually a little bit older.
The thing is Creed 2 or Fable 2 aren't really about that, sure it helps but they're merely side games. But it would be nice if side games should had a bit more thought given to them.