IvoryTowerGamer said:
3D and motion controls aren't gimmicks. At least, they aren't any more gimmicky than HD graphics or realistic physics. I realize that 3D and motion controls don't appeal to everybody, but I have yet to see a valid argument as to why these two elements are inherently more gimmicky than the innovations listed above (and yes, this includes Yahtzee's articles as well).
With 3D in particular, I'm surprised how quickly people were able to dismiss it as a "meaningless graphical upgrade" without thinking about how an added perception on depth can add to gameplay. For example, I never particularly liked the Pilotwings series before because I always found it difficult to accurately judge distances on a 2D screen. The 3DS has fixed this problem wonderfully, and it's a shame that the rest of the game doesn't stand up to the brilliant use of that mechanic. Similarly, Shigeru Miyamoto has mentioned that the reason we had to wait until Mario 3DS to see the return of the raccoon suit is because the powerup was simply too difficult to use in a 3D environment on 2D screens. At the very least that's two genres (flight sims and platformers) where the gameplay will directly benefit from 3D. Can you honestly say that HD graphics has affected gameplay in even one genre?
I hate to turn this into another casual vs hardcore rant, but it seems to me like that is really where the "gimmick" line is drawn. Take motion controls and next-gen physics for example. For every shovel-ware party game that takes advantage of the "waggle" controls, there's an asinine shooter that wastes its physics engine on making more detailed explosions. Heck, I can't even think of a shooter that uses physics in gameplay without resorting to copying HL2's gravity gun (and even then they seem to use it simply as a "physics object gun" rather than a tool to strategically manipulate your environment with. So why is it that physics are still considered a game-changing feature, whereas motion controls are just a gimmick? I honestly can't see any gameplay difference between the two aside from the fact that one is generally used in "hardcore" games whereas the other is more associated with "causal" games.
Well Motion controllers and 3D are currently very gimmicky because they are used poorly.
I will use the new Thor movie as an example on how 3D is just a gimmick:
I have seen this Movie twice now in 3d (awesome movie), and I have concluded that the movie did not give me any new previously unfelt experience.
But I actually believe that 3D CAN change the future of gaming, as long as some of the hurdles are overcome.
Right now 3D either require glasses or a 3DS. the 3DS system is not simple to translate over to a TV (Due to sitting angles etc), but it might be transfered to PC screens. My biggest gripe is that we are excluding a LARGE portion of the market with current 3D technologies, as a lot of people lack the ability to view it properly or get sick from doing so.
So why charge more for something less people can enjoy?
But you had two good examples of games where 3D can improve gameplay, but the 3D depth of field isn't always good, and I suspect distances might still be hard to judge in platformers (just a thought, might not be true)
As for motion controllers:
I personally feel they are still a gimmick, as they add a fun feature to the platform, but also exclude my favorite feature of console gaming: Relaxing on my couch while playing.
Morion controllers require me to often stand up and be active. As much as being active is a good thing it is not the prime reason I game, so if all consoles had motion controls only I would probably not play them as much.
So all in all I feel 3D and Motion controls do not add any needed features as of now.
As for HD and physics:
This is to do with detail in a game. HD means you get better graphics, which in turns mean better detail in the picture.
Physics engines means that you can more accurately depict how something interact with the environment, which lets you create fun game play mechanics.
Both HD and Physics are the next step in an already existing evolution of computer games, where as 3D and Motion controls have been tried on MULTIPLE occasions and never succeeded.