So in the real world every object looks different. There are no two apples that look the same, no two cars, no two boxes. In a hand-drawn game it's the same - hand-drawn graphics mean that two trees will always look different. In 3D, the graphics are made by creating an standard object like a book and dotting it around the game world. This means you have identical objects which the player comes across every so often.
Does anyone else think it takes away from the realism to know you are looking at the same sword you just picked up that you were looking at a few minutes ago in your inventory?
For me these 'standard objects' ruin all attempts to create realism in a game and are the reason I prefer hand-drawn graphics in 2D games. The first time I see a bookshelf with exactly the same books as another one I'm ok with it as a coincidence, the next time I'm saying to myself "hmm haven't I seen that before?", then after that I've had enough of it.
It takes a special effort to make a unique 3D world with totally unique objects. I haven't seen many that have made such an effort.
Who else feels this way? Who doesn't?
Does anyone else think it takes away from the realism to know you are looking at the same sword you just picked up that you were looking at a few minutes ago in your inventory?
For me these 'standard objects' ruin all attempts to create realism in a game and are the reason I prefer hand-drawn graphics in 2D games. The first time I see a bookshelf with exactly the same books as another one I'm ok with it as a coincidence, the next time I'm saying to myself "hmm haven't I seen that before?", then after that I've had enough of it.
It takes a special effort to make a unique 3D world with totally unique objects. I haven't seen many that have made such an effort.
Who else feels this way? Who doesn't?