3DS Max Texturing

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ethaninja

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Oct 14, 2009
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Hey Escapists. I'm hoping someone on here knows a thing or two about 3D Studio Max. I want to texture a barrel I just made, and I dunno how to texture it. (I know how to load textures, but I don't know how to actually make said textures).

I had a mate that told me of a plugin that exported your model into a 2D image mapping template so that all you had to do was export it and color it in or whatever, he just doesn't remember where to find it or what it was called.

So my questions are thus:

A) Does anybody know what program he is talking about and if not then
B) Does anybody know how to texture models?

Please help, I'm desperate. Cheers =)
 

Arachon

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Jun 23, 2008
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I don't use 3DS max myself, but I think there's an option to unwrap the model's UVs, and export them to Photoshop.
 

Keava

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Mar 1, 2010
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Generally yeah, you got to unwrap the UV map into a flat representation, just google it, should be plenty tutorials about that on the webs.
Then you can prettty much just paint over it on paint and apply to the model.
 

ethaninja

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Oct 14, 2009
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Keava said:
Generally yeah, you got to unwrap the UV map into a flat representation, just google it, should be plenty tutorials about that on the webs.
Then you can prettty much just paint over it on paint and apply to the model.
Suprisingly not that many. None that help me anyway. What is a UV map? Is that just another fancy word for a texture map?
 

Keava

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Mar 1, 2010
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*puts on a good deed hat*
First of google results: http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/

UVW map is a texture map that is applied to moddel according to all the dimension points (XYZ coords). For techie babble : http://en.wikipedia.org/wiki/UVW_mapping .

Sorry to not explain it in laymans words but frankly from what little i fooled with 3d graphics i never needed to know the details, its just improtant that if you make an UV map and work on it in graphic editor (Paint, PSP, Photoshop, Gimp or whatever else) you dont change aspect ratio since ti will mess with the maths :)
 

ethaninja

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Oct 14, 2009
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Keava said:
*puts on a good deed hat*
First of google results: http://www.republicofcode.com/tutorials/3ds/unwrap_uvw_mapping/

UVW map is a texture map that is applied to moddel according to all the dimension points (XYZ coords). For techie babble : http://en.wikipedia.org/wiki/UVW_mapping .

Sorry to not explain it in laymans words but frankly from what little i fooled with 3d graphics i never needed to know the details, its just improtant that if you make an UV map and work on it in graphic editor (Paint, PSP, Photoshop, Gimp or whatever else) you dont change aspect ratio since ti will mess with the maths :)
Haha I think I get ya. Cheers for the link, I shall follow it and see where it takes me (hopefully not Redtube).