3DS Port comparisons: Resident Evil, SSFIV, Zelda OOT...

ChromeAlchemist

New member
Aug 21, 2008
5,865
0
0
And away we...go.









GIF comparison: http://www.nintendoeverything.com/52093/#more-52093

Hmmm...despite what some have said about specs, I'm impressed by a side by side comparison.
 

ChromeAlchemist

New member
Aug 21, 2008
5,865
0
0
donkey9125 said:
Incredibly impressive for a hand held, I am very impressed due to what i was expecting
Agreed. I also think SSFIV is impressively similar to it's console counterpart.
 

Zer_

Rocket Scientist
Feb 7, 2008
2,682
0
0
The OoT comparison isn't the best to go by. I feel the screenshots posted in this thread did a better job.
 

jamesworkshop

New member
Sep 3, 2008
2,683
0
0
ChromeAlchemist said:
And away we...go.

[

GIF comparison: http://www.nintendoeverything.com/52093/#more-52093

Hmmm...despite what some have said about specs, I'm impressed by a side by side comparison.
The 3DS is quite a bit more powerfull than the N64,

N64
?CPU: MIPS 64-bit RISC CPU (customized R4000 series), Clock Speed: 93.75MHz
?MEMORY: RAMBUS D-RAM 36Mbit (4.5MB), Event speed: 500MHz
?CO-PROCESSOR: RCP: SP (sound and graphics processor) and DP (pixel drawing processor) incorporated. Clock Speed: 62.5MHz
?RESOLUTION: 256 x 224 ~ 640 x 45 dots. Flicker-free interlace mode support
?COLOR: 32-bit RGBA pixel color frame buffer support, 21-bit color video output
?GRAPHICS PROCESSING


http://www.eurogamer.net/articles/digitalfoundry-3ds-techspec-exploration-blog-entry
According to IGN's anonymous source, 3DS is powered by twin ARM11 CPUs clocked at a relatively meagre 266MHz, while overall system storage (sans SD card) is 1.5GB. Onboard RAM is 64MB, with 4MB of video memory. DMP's PICA-200 graphics chip is said to be running at a relatively lightweight 133MHz.


shame really, a tegra powered 3DS would be insane you can encode/decode 1080p H.264/VC-1/MPEG-4 on those things