On The Ball: A Little More Conversation, A Little Less Action
Shooting's dead. Long live the third-person talker.
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Shooting's dead. Long live the third-person talker.
Read Full Article
I'm barely past recruiting Garrus and I've already recorded 2 hours and 15 minutes worth of cutscenes and dialogue. And those are just the IMPORTANT pieces.It likely took BioWare thousands of hours and millions of dollars to produce what amounts to an hour or two of a 20-hour experience
Much the same. I love the conversation patterns, and ever just listening to my crew talk when I walk by...especilly the little narrative which occurs in the crew quarters.JeanLuc761 said:Great article but you'd be surprised as to exactly how much conversation there really is.
I'm barely past recruiting Garrus and I've already recorded 2 hours and 15 minutes worth of cutscenes and dialogue. And those are just the IMPORTANT pieces.It likely took BioWare thousands of hours and millions of dollars to produce what amounts to an hour or two of a 20-hour experience
I wouldn't be surprised in the slightest if the game has a good 8-12 hours worth of conversation, and really, it's what keeps me hooked.
Agreed. I may enjoy cutting off Mordin Solus mid-sentence a little too much.Jhereg42 said:I love how the dialogue and the interupts seem to integrate perfectly into the animation. Even though I'm playing Paragon, my right trigger finger always gets itchy because the Renegade interupts are all filled with awsomeness.
The character interaction in ME2 really is a joy to experience.
People are being mean to Tali? I can't manage that even if I'm TRYING to be an asshole. Damn you Bioware for making such compelling and likable characters!Loop Stricken said:People interrupting Mordin, people being mean to Tali, what is this world coming to?
This is why I'll always prefer shooters. I'm all for the development of cinematic games (mostly so they'll take their cutscenes home and leave my shooters alone). But I will always be acutely aware that I am talking to a program as long as I'm conversing within a game. The interaction in a shooter is much more natural (or can be, at least). Why am I still playing Borderlands after 50+ hours, of TF2 after 250+ hours? Because the fight is always different, and not dependent on a dichotomy.Article said:you're not really talking to someone - you're making your way through a flowchart.
Same here - I've done whole replays of the game to see what additional options I would get, and have been known to get up and do dances when I can get them to do something new. Can't wait to try ME/ME2 - I'm almost done with Dragon Age now, at least until the expansion. =)StriderShinryu said:Have to agree with this article, at least when it comes to Dragon Age. The actual gameplay is great fun, sure, but I'm really 100hrs in because of the characters, the stories and the conversations.