- Feb 24, 2009
There has been a doppler effect in some sound engines, you could even turn it off and on. If I remember right, HL2 had this.Dhatz said:they even keep on ignoring doppler effect in sound engines.
Actually, I've heard that there's something like 26 hours of spoken dialog in ME2. And I believe it. Truly remarkable.JeanLuc761 said:Great article but you'd be surprised as to exactly how much conversation there really is.
I'm barely past recruiting Garrus and I've already recorded 2 hours and 15 minutes worth of cutscenes and dialogue. And those are just the IMPORTANT pieces.It likely took BioWare thousands of hours and millions of dollars to produce what amounts to an hour or two of a 20-hour experience
I wouldn't be surprised in the slightest if the game has a good 8-12 hours worth of conversation, and really, it's what keeps me hooked.
This.Awexsome said:Another added plus to having such good connection and feeling for the characters is to have your action sequences actually worth something. If it was pulled off badly I would be just plowing through rooms of assorted enemies. Instead it felt a smile every time I killed a single enemy during Tali's loyalty mission.
And don't get me started on how I felt on that mission before and after the big action sequence.
"And then I would put it on my library and sit on it and look thoughtful."For any other game it would be an incredibly generous offer, but in this instance it was a slap in the face. I politely informed him that I would be taking my ball and going home.
Actually, that's one of the best things I've noticed about ME2. When the conversation would be the same no matter which option you pick, they don't even give you an option, they just have Shepard say it. It tends to happen the most after you do an interrupt or speech check (charm or intimidate), but it happens other times as well. It really feels in keeping with the way that Bioware's been streamlining conversations: first you pick your meaning rather than a verbatim response, now you set up the tone of the conversation.oneplus999 said:I don't know about ME2, since I haven't played it yet, but in ME there were a lot of cases where you said the same thing whether you chose the "good guy" or "bad guy" responses, so you might not be missing out on quite as much as you think.