Okay so I'm really struggling against my friends Riptide. I've played about 7 games against it, and I've never once taken a single wound off, nor actually won when its fielded. Once it lost a wound itself from Gets Hot, but other than that it seems, for all intents and purposes, invulnerable. 5W, 2+/5++, T6 Monstrous creature? Not only that, but its weaponry? An AP2 Large blast? REALLY?!
I've played against it with Death Guard 30k Legion and Space Wolves. I tried teleporting a kitted out Wolf Guard terminator squad in, and the damn Interceptor rule landed an AP2 Large Blast right on my Terms, killing them all. 5++ is not reliable enough. I've tried shooting it with a 10-man Legion Rocket squad, but hey, guess what? 2+ armor save. I tried charging it with Thunderwolves but they never got within 12' before being blown apart. Basically my friend camps the damn thing on the center of the board and you either crash against it like water on rocks, or swarm around it, getting shot to pieces by it and the rest of the Tau.
And I've tried what I'm convinced is the single worst tactical advice I've ever gotten: Ignore it. I really think whoever first wrote 'Ignore the Riptide' was himself a Tau player, laughing and snickering at the gullibleness of other players. "Sure, ignore the monstrous creature with an AP2 Ion Canon! Yup, you got it! That'll teach me a lesson, boy howdy! *snicker snicker*"
I mean a 5w Monstrous creature with an AP2 large blast canon? Even with Gets Hot, and its relatively bad WS(except for Marker Lights, so there's that) you can't ignore that. If its ignored, it just rampages across an entire half of the table, obliterating anything in its path, be they ThunderWolves, Rhinos, Grey Hunters, Contemptor Dreadnoughts, Terminators, hell even W2 Deathshroud terms crumpled like old paint under its stupid weight of fire.
I've been playing 40k since 4th edition. I know what can be ignored, what units you just have to tank damage from, and whats grossly unfair. The Riptide is grossly unfair.
And apparently it gets worse on the tournament stage, with players legally taking 3 riptides.
So is my understanding of the Riptide simply off? Has my friend been getting too good of rolls, or does everyone else just cringe and consider forfeiting the match before Turn 1 even starts when its on the table? Is this a unit that's gonna get nerfed hard in the next codex update? I can't see how it won't! My guess is it will either become a Lord of War, or get a 0-1 Elite option, like Obliterators. No spamming anymore, and a huge point up-cost.
I've played against it with Death Guard 30k Legion and Space Wolves. I tried teleporting a kitted out Wolf Guard terminator squad in, and the damn Interceptor rule landed an AP2 Large Blast right on my Terms, killing them all. 5++ is not reliable enough. I've tried shooting it with a 10-man Legion Rocket squad, but hey, guess what? 2+ armor save. I tried charging it with Thunderwolves but they never got within 12' before being blown apart. Basically my friend camps the damn thing on the center of the board and you either crash against it like water on rocks, or swarm around it, getting shot to pieces by it and the rest of the Tau.
And I've tried what I'm convinced is the single worst tactical advice I've ever gotten: Ignore it. I really think whoever first wrote 'Ignore the Riptide' was himself a Tau player, laughing and snickering at the gullibleness of other players. "Sure, ignore the monstrous creature with an AP2 Ion Canon! Yup, you got it! That'll teach me a lesson, boy howdy! *snicker snicker*"
I mean a 5w Monstrous creature with an AP2 large blast canon? Even with Gets Hot, and its relatively bad WS(except for Marker Lights, so there's that) you can't ignore that. If its ignored, it just rampages across an entire half of the table, obliterating anything in its path, be they ThunderWolves, Rhinos, Grey Hunters, Contemptor Dreadnoughts, Terminators, hell even W2 Deathshroud terms crumpled like old paint under its stupid weight of fire.
I've been playing 40k since 4th edition. I know what can be ignored, what units you just have to tank damage from, and whats grossly unfair. The Riptide is grossly unfair.
And apparently it gets worse on the tournament stage, with players legally taking 3 riptides.
So is my understanding of the Riptide simply off? Has my friend been getting too good of rolls, or does everyone else just cringe and consider forfeiting the match before Turn 1 even starts when its on the table? Is this a unit that's gonna get nerfed hard in the next codex update? I can't see how it won't! My guess is it will either become a Lord of War, or get a 0-1 Elite option, like Obliterators. No spamming anymore, and a huge point up-cost.