The Playground Model
MMOG developers could learn a lot from playground designers.
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MMOG developers could learn a lot from playground designers.
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Much more lenient - there are several deeds based upon visiting certain linked points of the map, like all major Elven ruins in a particular area for example. Of course, the game doesn't tell you where it is you have to go to get the deed done, but it's a long way from requiring you to visit every inch of the countryside.Vipermagi said:"Exploring is one of my favorite activities, although as far as I know only Lord of the Rings Online formally acknowledges it as such. LOTRO has exploration deeds that you can earn for fully scouting areas of the game. " -Shamus
Guild Wars has something similar; the Explorer title. If you really want to max the title, you're in for a long walk. I like watching scenery, but having to look at almost every pixel in the area gets a little tedious, especially in forests (petrified moreso than living). How lenient is LOTRO with exploring?
I have to disagree. Warhammer Online had quite a few "raid" type scenarios, though admittedly they were one shot, big arse bosses rather than full dungeons. Still needed a full warband to beat them, though, and they always dropped some purple loot!dragontiers said:Raiding requires you to be at max level, otherwise you won't be fully equipped/powerful enough to "max" the stats necessary to best implement the strategies necessary. And again, I don't know how you could let people be at max level without having to "grind" their way up. It might be possible to let people pick a level to start at, so people could start out max level, but I have no idea what the consequences of that would be on the game. It could be disastrous, or have no effect whatsoever.
I know that all too well.Tharticus said:Pretty good analogy here Shamus.
The problem with majority of MMOs are that they go on the training treadmill or "grinding". As most players care about their level and makes me think that grinding feels more like a secondary job with no pay.
Questing should be part of the list as... favors?
That made me laugh. Although I'd argue that EvE is closer to being thrown naked into a playground where a dozen kids have secured the facilities, carefully selling play time to the other kids, several kids are engaging in mortal combat while hanging from the monkey bars, and the handful of sad gits content to ride the springed animals get brutally lynched the moment they step away, and several competing teams of kids have seized sections of the roundabout, fighting visciously amongst each other and themselves, all the while the horrifically rich kids that control the supplies laugh and have weaker children trim their toenails.BioTox said:EVE online is different though. They say, "there is the playground... don't die." I wish more games were like this. You didn't have to level up in the sense of go here and kill things to get experience. You just play. Yes, I know it, "takes a long time to get the big ships in EVE" but the smaller ships are needed in PvP warfare too, don't worry.
Exploration is easily my most favorite thing about an MMO. The world is just so big, and I love venturing into new areas and seeing what they have to offer. What sucks is that most of the time I'm not at the right level.Question: What gameplay drives you to play an MMOG? What parts do you dislike or avoid?