How to Make a Videogame in Eight (Sort of) Easy Steps

The Escapist Staff

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Jul 10, 2006
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How to Make a Videogame in Eight (Sort of) Easy Steps

If you want to make a videogame, all you have to do is follow these simple steps.

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Deofuta

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Nov 10, 2009
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Wow, very nicely detailed. It is always interesting to see just how much work and planning is put into games these days.
 

The Cheezy One

Christian. Take that from me.
Dec 13, 2008
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Freedom Fighters: Guerilla can begin if its that easy[/sarcasm]
heres my idea- id make it myself, but it took me three solid days to make a cheap 2D "shoot down aliens" thing, which i cant make now because EA stole it. its there flagship product at E3[/EA mocking]
did anyone ever play freedom fighters [http://en.wikipedia.org/wiki/Freedom_Fighters_%28video_game%29]? that game ruled as guerilla warfare. you stole c4 from an enemy armoury, blew up helicopters with it to ease the air support over the prison, where you bust out some allies to help the cause!
the concept is thus:
enemy country has attacked, and has captured your local county, complete with mountains, lakes, fields, sewers, everything. you and some friends with some organisation skills decide to set up a counter offensive
you pick your starting location, field, sewers, mountain, etc. there are advantages to each, e.g. food supplies, water, defensible, easy to vacate, faster attacks on enemy, etc. you do missions that attract attention of the local populace and invading forces. the more attention you have, the more people you get, but the more attackers are sent your way. you can stay and fight, but risk losing everything, or vacate your base, which takes more time the bigger your base is.
you can blow up an armoury, which will lessen the enemy equipment, or steal from it so you can do so again later. you can break allies out of prisons. you can attack enemy propoganda centres. slowly change from a guy with a pistol and a grenade ambushing a runner on a bike, to a force dozens of people strong.
please someone make this game, it would be far better then the red faction guerilla, which lost credibility when the resistance werent even hiding, just sitting in a base
 

Coliumbos

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Mar 15, 2010
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Wow. In that case... time to build my own vision of what Duke Nukem: Forever would look like!

*places a turd on his desk*

Jokes aside... time to get serious about that idea. :)
 

hamster mk 4

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Apr 29, 2008
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I think steps 1,2, and 8 are the most fun. If I could skip the 3-7 and still have a good result I would be a very happy person.
 

loza

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May 12, 2008
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Can I ask: How much do games companies actually rely on designers? It must be a bit annoying for the programmers who must also have ideas, and who have probably made a couple of small games independently before being recruited. What qualifies games designers for the job? From what I hear games programmers tend to earn a bit less than most programmers do, so it must be kinda demoralizing to also have creative control taken from them.
Or, maybe companies don't tend to hire people who just work on the design... can someone tell me?
 

geizr

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Oct 9, 2008
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2) Prototype..."Like X, but it has this one awesome thing!"...
Seems to me that's how we keep getting all these crappy, gimmicked knock-off clones of other games instead of any real innovation.
 

Burgertime

Intellivision Collector
Mar 10, 2010
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I've already got concept down for a couple games I'd love to have made, but I wish I could go through to the production step and actually get them on store shelves.
Unfortunately with the trends in gaming (and the internet) right now, one would have the **** trashed out of it for meme sake and the other would be looked at as a clone of a new game that just came out. Which to me I'd know that's not true since I've had the ideas since the PS1 days.
 

Proteus214

Game Developer
Jul 31, 2009
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Reminds me of college GD courses.

You could always tell which groups skipped the prototype phase.
 

wildpeaks

S.T.A.L.K.E.R.
Dec 25, 2008
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Famous last words #643: "it needs more lens flare" :D


Brotherofwill said:
More lense flares! More lense flares!

Lense Flare HD: Reawakening Flare
I'd play that :)
 

Jared

The British Paladin
Jul 14, 2009
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Actually makes alot of sense.

Now to add practical nature to it! Lol
 

De Ronneman

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Dec 30, 2009
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After reading this, I wonder why I never made a game...

It sounds so easy on paper, but seeing as just coming up with an idea might take years...

Great read, love the little paper dinosaur fighting the robot in step 2. They should use that in an actual game: Dinosaurs versus Robots: Clash of the Time-tans.