5 Game Endings that are worse than Mass Effect 3

woodaba

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Everyone's heard of the ME3 controversy. Everyone has an opinion. But, we're not here to talk about that today. Instead, I'm here to show you games that I personally, felt were worse in the ending department, just to show the masses that no matter how things are, they could be a hell of a lot worse. I'll try not to give too much away, I'll just explain in basic terms why these endings fail, fundamentally, as endings. This list is in no particular order, and if you do like these endings, do feel free to share why you like them, or, feel free to share your own particular pet peeve endings. So, without further ado, Enjoy!

1. SHIN MEGAMI TENSEI: DIGITAL DEVIL SAGA


A few years ago, the exact same thoughts were running through my head as they are now. How could such a great and venerable series be ruined in such a short space of time? Well, before Mass Effect 3 took it's shot at the shitty ending throne, Atlus' Digital Devil Saga 2 mastered the art back in 2007. Digital Devil Saga was a great story, with memorable and interesting characters, great plot twists, and symbolism up the duodenum. But then, it pissed it all away in the final moments, where you fight a boring, repetitive final boss, and then it goes all 2001, and we are left with no closure, no satisfaction, and no idea what the fuck just happened. The Shin Megami Tensei is really hit-and-miss in the ending department, when it hits, it can be awesome. But when it misses, oh, god does it miss. In the context of Lord of the Rings: Aragorn, Gandalf, Legolas, and Gimli all die in the battle of Mordor, Frodo and Samwise throw themselves into a pit of lava, they all come back as ghosts, fight the Eye of Sauron, then become angels, or clouds, or something.

2. HALF-LIFE 2



Shock! Horror! Blasphemy! How dare I criticize Half-Life? Well, before the massive Episode 1 retcon, Half-Life 2 had an utterly woeful ending. To be fair, the original did something rather similar, but at least it closed out the story to some degree. Half-Life 2 did not. In a massive case of Deus Ex Machina, we are snatched away from the story in its final, critical moments. This was an ending that was actually fixed, but it bears repeating just how bad this ending originally was. In the context of Lord of the Rings: Just as the ring falls into the lava, Saruman appears out of nowhere and imprisons Frodo in limbo.

3. Final Fantasy XIII-2



This is technically "Any game with the gall to end on a To Be Continued screen" , but FFXIII-2 is the most recent example. To elaborate, there is nothing wrong with leaving a game open for sequels. What is reprehensible, however, is cutting off a story before we reach any sort of conclusion. Halo 2 was perhaps the worst example of this, although that was a serious case of executive meddling. To Be Continued screens are, at best, drawing out the tension for no good reason, and, at worst, cut off a story before its conclusion, with no chance of a sequel. DO NOT DO THIS. There is no better way to piss people off than make them pay more money to see the conclusion of the story that should have been resolved by that point. In the context of Lord of the Rings: After it appears Frodo has been seduced by the ring, the screen fades to black, and the words "To Be Continued" flash up.

4. RAGE



Because there is no ending. The overarching threat is still out there, you haven't made the world any better in any meaningful way, you've really only gave Cthulu a rash, rather than punching him out. Rage's ending was fucking putrid, for a game that was turning out to have a suprisingly decent story. Shame it forgot to end. In the context of Lord of the Rings: After the battle of Minas Tirth, Aragorn and the gang pat themselves on the back, and after saying that they still have to help Fordo, the screen fades to black. Roll Credits.

5. FALLOUT 3



Here it is. The grand ************ of shitty game endings, mainly because it railroads you into doing one thing, and for a game that offers so many choices and so much freedom, that's unforgivable. You are forced into a situation, for no good reason, despite the fact that what you must do is entirely pointless and easily avoidable, if only the game would let you pick the options that make sense. Much has been made of this ending, and with damn good reason, and while it has been fixed with Broken Steel, it still stands, along with Digital Devil Saga, as the 101 guide of How not to make an ending.

So, there we go. Five endings, which, in my opinion, suck worse than Mass Effect 3. Thanks for reading!
 

Swyftstar

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Yeah, that Rage ending was... weird. It kind of felt like coitus interruptus. Oh man, this is great, this is so good... hey, where are you going?
 

Jitters Caffeine

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Maybe Bioware will take a page out of the "Bethesda's Big Book of Fixing Your Shit" and retcon the ending better.
 

Rock Beefchest

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Borderlands - There is no ending to any game in the modern generation that is shittier than the original borderlands.
 

DoPo

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AC10 said:
I actually liked HL2's ending.
Me, too.

OT: You forgot Daikatana. Erm, playing it counts as an ending, right?

Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.
 

Weaver

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DoPo said:
AC10 said:
I actually liked HL2's ending.
Me, too.

OT: You forgot Daikatana. Erm, playing it counts as an ending, right?

Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.
I have to wonder if ANYONE got through Daikatana to see its ending :p
 

Grivahri

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ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.
 

XMark

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AC10 said:
DoPo said:
AC10 said:
I actually liked HL2's ending.
Me, too.

OT: You forgot Daikatana. Erm, playing it counts as an ending, right?

Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.
I have to wonder if ANYONE got through Daikatana to see it's ending :p
Your dumbass AI teammates die horribly at the end of Daikatana so at least it tries to make up for your frustration through the game.


As for bad endings, just about every old NES game just had one badly-translated page of text at the end. Congraturation! This story is happy end!
 

Fappy

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How about the end to every Zelda game ever? Link does all this shit to save Zelda and she doesn't even have the class to give him a courtesy hand job.
 

Weaver

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Grivahri said:
ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.
I guess also in the case of HL2, being a linear game, you feel more like you're playing the story rather than shaping how the story unfolds (like in an RPG).
 

RJ 17

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The one I agree with most is Rage...

But come to think of it, Rage and ME 3's ending have a LOT in common.

End of Rage: Fight off a few waves of super mutant soldiers, no main boss fight, a short ending movie that left everyone saying ".......wtf was that?!"

End of ME 3: Fight off a few waves of super mutant soldiers (i.e. Reaper forces), no main boss fight (funny as he is, Mr. Marauder Shields isn't a main boss fight), and a short ending movie that left everyone saying "......wtf was that?!"

DoPo said:
Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.
Hey now...I actually liked Blood Omen 2! Wasn't my favorite game out of the series but I still enjoyed it. Though Defiance was/is the best of the bunch.

Wonder if they ever intend to make another one. I know a voice actor or two died, but I wouldn't mind seeing a new LoK game.
 

Grivahri

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AC10 said:
Grivahri said:
ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.
I guess also in the case of HL2, being a linear game, you feel more like you're playing the story rather than shaping how the story unfolds (like in an RPG).
Exactly. You can accept bad endings if you blindly follow a linear story.
 

DoPo

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RJ 17 said:
DoPo said:
Also, Legacy of Kain: Blood Omen 2 same as above. Well, maybe not, as the ending was relatively OK. It's just that the entire game sucked more than fifty consecutive ME3 endings.
Hey now...I actually liked Blood Omen 2! Wasn't my favorite game out of the series but I still enjoyed it.
It's riddled with plotholes. Even if you take it isolated from the rest of the series, the guys who made BO2 didn't keep consistent with themselves. The rest of the plotholes are worse. The gameplay is tedious and boring. The fights are tedious and boring. Also, they don't make much sense - weapons break only when Kain holds them. If you think about the puzzles you'll realise they were designed by a complete lunatic (possess a person, pull a lever, lever and person blow up. WHO WOULD HAVE THAT?). Any suspension of disbelief goes out of the door when even the most ordinary peasant survives three consecutive stabs in the stomach. And by stab, I mean they were fully impaled on a broad sword UP TO THE HILT.

Like this

Three of those. You have to do this thing three times before the lowliest of mortals die. And you need them to die to drink their blood an increase the blood lore. And drinking blood becomes boring and tedious after the fifth time you do it. Too bad you have to do it another a thousand times until the game ends.

There is more. The only remotely good thing I can say about the game is that the stealth kills were satisfyingly brutal.

If they did keep the game not LoK, as it was initially intended, it would still have been a bad game, just not a disaster as it is now.

RJ 17 said:
Wonder if they ever intend to make another one. I know a voice actor or two died, but I wouldn't mind seeing a new LoK game.
Apparently, they are rebooting the series [http://au.games.ign.com/articles/122/1221161p1.html]. I'll have to wait and see how successful that comes out.
 

SajuukKhar

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Fawxy said:
endtherapture said:
Neverwinter Nights 2 ending is pretty bad.

Cave collapses on party. You all die.
Holy fuck, really? I had my vote all set for Borderlands, but that looks like it takes the cake.

Thanks for saving me the 100+ hours I would've eventually put into that game. Huh.
The ending gets retconed in the expansion pack where you get to pick dialog choices when talking to one guy and those determine what happens to SOME of your party members.

Some of them are 100% screwed over though.