5 Game Endings that are worse than Mass Effect 3

woodaba

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Das Boot said:
I did actually like the original ending to fallout 3 and am of the belief that broken steel completely ruined that game. The only thing they fucked up was by allowing you to have companions during that last bit of the final mission. The ending actually had meaning behind it and then they went and caved to the whiney bastards and removed everything that was good about it. Now instead of having two choices both of which said a lot about your character you have two choices that have no meaning and do the exact same thing. The new ending went against everything else the game was trying to do.
The only problem was that the game was forcing you into making a choice that made little to no sense. Here are your choices for Fallout 3's ending:

1)Sacrafice yourself to activate the purifier, despite the fact you are very likely to have a companion who is immune to radiation, there are radiation-proof suits thrown all over the room, and you have plenty of radaway and rad-x NOPE. NONE OF THAT MATTERS. BECAUSE BETHESDA SAYS YOU DIE, YOU DIE, FOR NO GOOD REASON.

2)Be monumentally stupid and send Sarah in to die.

3)Be an evil git, and sacrafice yourself so that the world may die.

4)Be grossly incompetent and let the purifier explode.

Wow, great choices there. Your choices are, essentially:

1) Be an idiot.

2) Be an idiot.

3) Be an idiot.

4) Be an idiot.

How is that a good ending? The only thing it shows about your character is that they're an idiot.
 

anthony87

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Well with regards to Digital Devil Saga and Half Life 2 the endings of those two were designed to lead into the sequels so I'd call them more of a "To Be Continued" screen than a shitty ending, I suppose this could apply to FF XIII-2 but they just seem to be fishing for DLC with than ending.
 

woodaba

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anthony87 said:
Well with regards to Digital Devil Saga and Half Life 2 the endings of those two were designed to lead into the sequels so I'd call them more of a "To Be Continued" screen than a shitty ending, I suppose this could apply to FF XIII-2 but they just seem to be fishing for DLC with than ending.
Digital Devil Saga 1 had a very good ending. It's a textbook case of how to do a cliffhanger *right*. DDD2, on the other hand... But, being To Be Continued does not excuse being a shitty ending. Like I said in the OT, you can leave it open for sequels, you can can it a cliffhanger, but if it ends with those words, then it might as well just say "PLEASE BUY OUR SEQUEL/DLC"
 

GartarkMusik

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Grivahri said:
ME3 is the last game. That is a big difference.

Half life 2 had a shit ending. But I didn't really care since the story is so weak anyway. The KOTOR 2 ending was disappointing but not that bad. Maybe the ending to the KOTOR series was worse since there was no ending, Bioware just abandoned it altogether.
Are you talking about KOTOR 2? Because that was developed by Obsidian, not BioWare, and it was literally an incomplete game from what I hear.
 

Asita

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woodaba said:
Except it was done 100 times better in HL1. In Half Life 2 the game literally cuts out just before the climactic event of the story. In HL1, you at least got to kill the Nihilanth and appear to stop the alien invasion. HL2 ends without any knowledge about Alyx, Eli, Barney, or, hell any remote fucking CLUE what happens because the game literally freezes the second gameplay is finished. I know what its trying to say, like the G-Man put Gordon back in stasis the moment he was no longer needed, but Episode 1&2 showed that he WAS needed, which makes the whole thing incredibly bizarre and nonsensical.
Actually:
1) The execution had a greater similarity than you credit it. Your killing of Nihilanth in the first game is mirrored by your killing of Breen in the second. After which in both, the G-Man freezes you and puts you in stasis (incidentally, the part about 'not offering you the illusion of choice' calls back to the circumstances of the first game, which allowed you to refuse the G-Man's offer...and almost immediately die as a result). The surrounding circumstances are distinctly similar - both of them end with Gordon trapped in the Boss's final realm with lethal consequences around the corner for his recent actions and only truly allowing Gordon's survival if the G-Man's intervention.
2) They offer a similar amount of implied closure. You cut off the head of a snake with no guarantee that doing so would actually fix the current situation (though implications are strong that doing so would improve it greatly)
3) HL2 ends with the termination of your contract to aid the resistance (which was heavily implied through easter eggs throughout the game, perhaps most notably in the form of a telescope letting you see a resistance leader speaking directly to him), coinciding with a significant victory for that resistance (you could compare it in that regard to the destruction of the Death Star in Star Wars: A New Hope). Though as was noted by Breen a few minutes prior to that, other parties (implied to be the Combine) were interested in purchasing Freeman's services (which was confirmed by th G-Man), which prompted G-Man to store Gordon again while the specifics were worked out.
4) The events of Episodes 1&2 don't exactly contradict the ending of HL2. In fact, Episode 1 begins with the Vortigaunts basically wresting control of Freeman from the G-Man. Forcibly extending the contract, if you will.
 

Lunar Templar

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Marcus Kehoe said:
Don't know SHIN MEGAMI TENSEI: DIGITAL DEVIL SAGA
SMT DDS was actually pretty good, right up untill the ending >.>, i beat it a while ago but still remember sitting there going 'what .... the fuck just happened'. it was actually kinda confusing before the ending, that whole last section is was kinda sitting there with a 'kay .....' look on my face
 

BiscuitWheels

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Das Boot said:
I did actually like the original ending to fallout 3 and am of the belief that broken steel completely ruined that game. The only thing they fucked up was by allowing you to have companions during that last bit of the final mission. The ending actually had meaning behind it and then they went and caved to the whiney bastards and removed everything that was good about it. Now instead of having two choices both of which said a lot about your character you have two choices that have no meaning and do the exact same thing. The new ending went against everything else the game was trying to do.
They didn't "cave to the whiny bastards", you know damn well the DLC was already being made. They killed you off no matter what in the ending and then dangled a DLC carrot to the people pissed off. Did the plot holes piss you off? You wanna live and continue your adventure? Pay us the money.
 

Leadfinger

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I liked the Fallout 3 ending. I had a little tear in my eye as the scene cut to me striding down the highway with Dogmeat by my side.
 

Volothos

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Clive Barchers Jerico had a shit ending.

Also Digital Devil Saga? Are we talking about the first ones ending or the 2nd ones?
 

woodaba

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Volothos said:
Clive Barchers Jerico had a shit ending.

Also Digital Devil Saga? Are we talking about the first ones ending or the 2nd ones?
2nd one's.
 

Zeckt

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Fallout 3, why can't you send the ghoul, robot or Super mutant in there?! I mean, seriously?
 

Marcus Kehoe

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Lunar Templar said:
Marcus Kehoe said:
Don't know SHIN MEGAMI TENSEI: DIGITAL DEVIL SAGA
SMT DDS was actually pretty good, right up untill the ending >.>, i beat it a while ago but still remember sitting there going 'what .... the fuck just happened'. it was actually kinda confusing before the ending, that whole last section is was kinda sitting there with a 'kay .....' look on my face
To be fair, it was Japan who made it.
 
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woodaba said:
Das Boot said:
I did actually like the original ending to fallout 3 and am of the belief that broken steel completely ruined that game. The only thing they fucked up was by allowing you to have companions during that last bit of the final mission. The ending actually had meaning behind it and then they went and caved to the whiney bastards and removed everything that was good about it. Now instead of having two choices both of which said a lot about your character you have two choices that have no meaning and do the exact same thing. The new ending went against everything else the game was trying to do.
The only problem was that the game was forcing you into making a choice that made little to no sense. Here are your choices for Fallout 3's ending:

1)Sacrafice yourself to activate the purifier, despite the fact you are very likely to have a companion who is immune to radiation, there are radiation-proof suits thrown all over the room, and you have plenty of radaway and rad-x NOPE. NONE OF THAT MATTERS. BECAUSE BETHESDA SAYS YOU DIE, YOU DIE, FOR NO GOOD REASON.

2)Be monumentally stupid and send Sarah in to die.

3)Be an evil git, and sacrafice yourself so that the world may die.

4)Be grossly incompetent and let the purifier explode.

Wow, great choices there. Your choices are, essentially:

1) Be an idiot.

2) Be an idiot.

3) Be an idiot.

4) Be an idiot.

How is that a good ending? The only thing it shows about your character is that they're an idiot.
Well even aside from all that the ending did leave a kind of after taste like maybe you got out alive as well. I might be wrong since I haven't played the game in a good while but I remember getting that vibe as even though I had that moment I wasn't entirely a lost cause.

OT: Even though it is one of my favourite games the ending of Final Fantasy 7 was actually pretty weak in terms of an actual ending and conclusion. Advent Children helped rectify that in some ways but caused other problems like the reinforcement of the gay emo Cloud stereotype.
 

Woodsey

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AC10 said:
I actually liked HL2's ending.
Yeah, so did I. The point is that you're not in control. Sometimes I wonder if we need to start distinguishing between bad endings and unsatisfying ones; I don't think they're one and the same.

And as it will be brought up a million times (and in relation to my above point): Human Revolution has a good ending. It suits the narrative and themes on multiple levels, whereas doing what most players seemed to want from the ending wouldn't. It's only real flaw is in the presentation, not in its purpose or intention or what it supposedly 'lacks'.
 

rcs619

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Honestly, I wouldn't call the Mass Effect 3 ending "bad". It does lack any real sense of closure, and quite literally pulls a Deus ex machine out of nowhere in the last 10 minutes, but the endings CAN stand on their own, and if viewed with a certain mindset, can be serviceable as endings to the game. Personally, I'm not a fan of them, but I wouldn't consider them "bad", just extremely unsatisfying and anti-climactic. Especially to me, and others, who had grown quite attached to the setting.

If you want to talk bad endings, I can toss a couple into the hat. There will be spoilers

Chrono Cross
We get an ending that feels tacked-on, for no other purpose than to make a minor, fairly half-assed link to the game's much better prequel. The final battle is against the last remnants of the big-bad from the original Chrono Trigger, except it is a gimmicky, and sometimes frustrating, puzzle-fight. The ending itself didn't make a lot of sense to me, and the character claiming to be someone from the first game did not even look like the old sprite.

Honestly, if that whole final Time-Devourer sequence would have been cut out, along with the attempts to link itself directly to Chrono Trigger, Cross could have been a fine stand-alone/spin-off game.

Xenosaga
Six games worth of ideas crammed into three. The final game is a mess, with characters making referrences to events that happened in a whole other game that had to be cut out to shrink the series down to three games. The ending has no real sense of closure and the big explanation for what the gnosis (important recurring enemies throughout the series) are was just stupid. The main villain's motivation was kind of neat though...although, it did follow some very circular logic. "The universe will eventually be destroyed in billions of years. I shall destroy the universe to reset it so that it won't be destroyed".

Drakengard

I have never seen a game that hated its player as much as Drakengard did. Every one of its endings involved some kind of Twilight Zone twist, and were generally unsatisfying (...much like the entire game turned out to be by the end). There's also the secret ending, which takes hours to unlock by finding ALL 100+ of the game's hidden weapons (some of which are literally impossible to find without a guide's help). All you get is a mindfuck of an ending involving gigantic flesh-eating space-babies from another dimension, a 1000ft tall pregnant space-woman who gives birth to them, a final battle that draws you and your talking, fire-breathing dragon into modern-day Tokyo to challenge the pregnant eldritch space-momma to a rhythm game...which, if you win, just ends up with your character getting blown out of the air by a sidewider missile from a jet. The final image of the secret ending is of your dead dragon impaled on Tokyo tower, bleeding and with huge chunks blown off by the missile.

Drakengard is kind of beautiful in that way though. It is a game that hates being played, and hates you, the player, for trying. lol

Valkyrie Profile 2: Silmeria
Okay, I loved the original Valkyrie Profile. It was one of my favorite games on the PS1. The sequel is largely bland but unoffensive until the very end when time-travel is invoked out of nowhere. The series of events that the time-travel results in kills off several of the first-game's main characters, including Lenneth (the main character of the first game) who had come back in time to try and help. It also changes history to the point where the first game's plot would be impossible to happen, effectively nullifying the first Valkyrie Profile.

I imagine there are other endings I really thought were bad over the years... but these are the ones that initially come to mind. My personal worst game endings. Mass Effect 3 is nowhere near then in terms of horribleness, lol. It ain't good, but it isn't VP2 or Drakengard.
 

Barbie Boy

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woodaba said:
1. SHIN MEGAMI TENSEI: DIGITAL DEVIL SAGA
I will admit that the last part got a little too confusing for it own good but we most definitely got a conclusion to the story
we know what happened to all the main characters and the world



topic:
frankly, I haven't played that many games I dislike and if I did it's hard to really hate a ending if you hate all of it.

can't think of a single ending of a game I played that so utterly betrayed everything a game stood for and ruined everything in so short amount of time
It's kind of amazing really