woodaba said:
Everyone's heard of the ME3 controversy. Everyone has an opinion. But, we're not here to talk about that today. Instead, I'm here to show you games that I personally, felt were worse in the ending department, just to show the masses that no matter how things are, they could be a hell of a lot worse. I'll try not to give too much away, I'll just explain in basic terms why these endings fail, fundamentally, as endings. This list is in no particular order, and if you do like these endings, do feel free to share why you like them, or, feel free to share your own particular pet peeve endings. So, without further ado, Enjoy!
That's kinda missing the point, mate. The reason people cared about ME3 having a terrible ending is because it was such a stark contrast to Bioware's reputation and the ME series as a whole. Terrible game endings are easy to find: all you need are terrible games, and it's unlikely that the ending is much better. Or even in average games, the ending might be lousy.
But what made ME3 special was that an ending this terrible was like winning the lottery only to find that you were being paid in human fingers. It was as unexpected as it was horrific to experience.
woodaba said:
Didn't play it, so not much I can say. Moving on.
woodaba said:
Shock! Horror! Blasphemy! How dare I criticize Half-Life? Well, before the massive Episode 1 retcon, Half-Life 2 had an utterly woeful ending. To be fair, the original did something rather similar, but at least it closed out the story to some degree. Half-Life 2 did not. In a massive case of Deus Ex Machina, we are snatched away from the story in its final, critical moments. This was an ending that was actually fixed, but it bears repeating just how bad this ending originally was.
"Final, critical moments"? The game was effectively over. Death was imminent. Freeman had done the job he was supposed to, so the G-Man showed up to reclaim his 'asset.' At least in my opinion, it did a brilliant job bookending the idea that Freeman, for all his skill and almost messianic image, was a pawn for powers far greater than himself.
woodaba said:
In the context of Lord of the Rings: Just as the ring falls into the lava, Saruman appears out of nowhere and imprisons Frodo in limbo.
...so it was Saruman who originally set Frodo on his quest, then?
woodaba said:
Didn't play, can't say.
woodaba said:
Because there is no ending. The overarching threat is still out there, you haven't made the world any better in any meaningful way, you've really only gave Cthulu a rash, rather than punching him out. Rage's ending was fucking putrid, for a game that was turning out to have a suprisingly decent story. Shame it forgot to end.
What, are you joking? The ending was just as shallow as the game had been. It felt like a glorified tech demo: absolutely gorgeous, brilliantly animated, and with great gameplay, but everything is just propped up around those three things. Characters come and go in the blink of an eye, entire towns get closed down as soon as you do the last (read: third) side quest available there, and it feels like you're just being shuffled between demo missions because everyone acts as though their character was established "off screen" even though you've been there for the whole game.
Bottom line: if you were disappointed by the ending, you clearly weren't noticing the signs set by the game itself.
woodaba said:
Here it is. The grand ************ of shitty game endings, mainly because it railroads you into doing one thing, and for a game that offers so many choices and so much freedom, that's unforgivable. You are forced into a situation, for no good reason, despite the fact that what you must do is entirely pointless and easily avoidable, if only the game would let you pick the options that make sense. Much has been made of this ending, and with damn good reason, and while it has been fixed with Broken Steel, it still stands, along with Digital Devil Saga, as the 101 guide of How not to make an ending.
The phrase "fixed with Broken Steel" pretty much forgives whatever sins were committed by this ending, at least from my viewpoint.
woodaba said:
So, there we go. Five endings, which, in my opinion, suck worse than Mass Effect 3. Thanks for reading!
Right, here's the thing about Mass Effect 3: the ending, by itself, was horrific. It had every basic component of a terrible ending. It had a stupidly straightforward structure for determining the final cutscene, plentiful plotholes, and an implied holocaust.
But when you put it alongside the entire ME series? It becomes
worse. It was such a stark contrast with the rest of the game and series that it became terrible beyond its components. If the previously mentioned game endings were tantamount to being betrayed and shot by some dude you didn't know, the ending of ME3 was like that, only the person doing the betraying was your best friend, a close sibling, or a parent. The action itself is still the same, but the
source of that action matters oh so very much.